Organic Armory
Organic Armory V0.3
V0.1
-New Ressource: Organometal
-Can be grown as Farn Leaves and then Smelted down into its metal state or
can be combined with Devilstrand and Cotton to create Organofabric.
-Organometal is inbetween Steel and Plasteel in its stats and Organofabric
is inbetween Devilstrand and Synthread.
-Intended as mid to lategame materials.
V0.2
-Added the Simple Staff weapon!
-it is available to make right from the start and offers a good weapon for
early stages. it is primarily a blunt weapon.
-it gives a small bonus to melee hit and dodge.
-Changed the yield of the Organometal Farn from 16 to 8 and increased its grow
time from 14 to 16 for rebalance purpose.
-Changed Title Picture from the original copycat to a bland picture with just
the title of the mod.
V0.3
-Added a new research "Advanced Cloths", which adds improved versions of the
T-shirt and pants.
-Changed C the colour of Organometal to be more metallic.
-Changed the Title Picture again due to recommendation. I hope you like it.
Planned:
-Living Moss
-Used to create not deteriorating Gear, has to be grown and has a high
skill requirement
-More Gear, such as new armor, new ballistic and energy weapons, new bows,
new melee weapons (to be exact, primarily staffs, I love them), more clothes
and maybe much more.
I used some of VGP Garden mods as a base for this mod. Credits to dismarzero for his unknown help.
If you have any Ideas or good screenshots for this mod, post them here in the comments!