[VManip] Dynamic Kicking

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Author: Wasabi_Thumbs

Last revision: 29 Jan, 2021 at 16:17 UTC

File size: 17.42 KB

On Steam Workshop

Description:
ATTENTION: This requires VManip to work fully! If you don’t install VManip, the leg animation won’t work. Therefore VManip isn’t strictly necessary, but it definitely completes the experience.

  • Press the kick key to kick (K by default)
  • Kicking does a small amount of damage and throws around props
  • Users can change the kick power and keybind in the Q menu options

READ THIS BEFORE COMMENTING THAT DOOR KICKING DOES NOT WORK

The door kicking in this mod supports prop_door_rotating and, to some degree, func_door_rotating doors. If your door is not one of these, it won’t work at all. If the door is a func_door_rotating, then it might open in the wrong direction. Regardless, most doors you come across will be a prop_door_rotating entity.

Client ConVars

Name
Value

vmanip_kick_bind
The key to bind to (Default: "k")

vmanip_kick_power
Percent kick power from 0 to 1 (Default: 1)

vmanip_kick_admin
If enabled, and you are an admin, soups up your kick power by 100x (Default: false)

Server ConVars

Name
Value

sv_vmanip_kick_damage
Damage for every kick (Default: 5)

sv_vmanip_kick_radius
Kick area radius in degrees (Default: 36)

sv_vmanip_kick_range
Maximum distance for a kick (Default: 150)

sv_vmanip_kick_doors
1 if door kicking is enabled, 0 if not (Default: 1)

I was inspired by datæ’s dope VManip library, and it turns out that inside of VManip exists animations for a kick. Maybe datæ was intending to make something like this? Oh well, I did it first! And I guess this means this addon has no assets, only code

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VManip (Base)Steam Workshop