Mercenary Mod – Giant Kings Update
[Mod by Bagas/Coll1, I (Maal) simply uploaded it to the workshop in his stead]
The Mercenary Mod adds several new multicultural units to populate your world with, these units will be only available to purchase thought the Rally of Lieges and the brand-new society trait, "Mercenary State".
Additionally, the mod has a new type of unit as a proof of concept, the "Contractor" type of unit are T3+ units that die in the start of the combat to flood the battlefield with chaff, making low tier units present even during the late game where a spot in your stacks turns very competitive.
• From the non-standard nature of these new units, all feedback about your experience is appreciated, however i want to emphasize that this mod is a fun concept, and you will most surely encounter a bunch of quirks to it.
• Sometimes the units will die during spawn if there is not enough free terrain nearby, so be careful when bringing too many mercenaries (they may betray you).
• The Ai does not have a priority on these units, but they can be gifted on the free stacks they get (This make Vassals specially scary).
• You can potentially get Mercenaries on the game starting army, while it’s unintended, it turned on to be kinda interesting, so i’m unsure if i should try to fix it.
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This mod is a proof of concept to try and "break" the hard-coded 6 stack limits using non-standard ways to get free units during battle.
Part of the "I like BIG Battles" series, together with "Retinue Mod" and "Levies Mod".
Take a look at the other ones here:
Retinue – https://steamcommunity.com/sharedfiles/filedetails/?id=3255219698
Levies – https://steamcommunity.com/sharedfiles/filedetails/?id=3261222193
Revisions:
Old revisions of this mod are available below. Click the link to download.