World War: All Factions Confederate

If you liked this item, please rate it up on Steam Workshop page.

Author: Alex

Last revision: 25 Feb, 2019 at 13:52 UTC

File size: 316.42 KB

On Steam Workshop

Description:
tl;dr:

This mod confederates all races with their corresponding factions. This does work for the player, the ai and even in multiplayer campaigns.
The result is one big faction per race (you will have access to all lords / heros etc.). This mod does work for the Vortex campaign and Mortal Empires.
(Example: Empire confederates all Empire factions, Tomb Kings all Tomb King fations and so on).

At the start of a new campaign patience is the name of the game (more info below).

A new Loreful Version has now been released. The Main Mod is more of a Sand Box while the Loreful Version is more true to the Lore.

This mod is supposed to be payed with this Sub Mod but there were people that preferred to play the mod without these changes so that is why the Sub Mod exists.

Compatibility: This is a script based mod and will work with almost everything including overhauls like SFO II. If you use the faction unlocker look at the info below !!

tl;dr end

What the mod does:

This mod is supposed to be played on high(er) campaign difficulties.

  • confederates all factions with their corresponding race:
    1. the player confederates all other factions of the same race
    2. then all ai races confederate at random (only the playable factions will confederate all other factions and the reason for this is again to increase replayability)
      let me give you an example: If you are playing Tyrion, you will confederate all other High Elf factions. As no player choose to play the Dark Elves a random "leader" will be chosen,
      (either Malekith, Morathi, Lokhir or Hellebron) and the leader will confederate all other dark elves. And this goes for all factions.
    3. this process is entirely random to increase the replayability once again.
    4. this does work for both the Vortex campaign and Mortal Empires.
  • there is a Sub Mod to balance the game based on the new circumstances (optional) the mod makes the following changes:
    • reduced the upkeep penalties for all difficulties to 0 (the ai maintains its boni) (this change is made to accelerate the flow of the game)
    • changed the public order penalties for all difficulties to be a +10 bonus for the player to prevent farminig rebellions.
    • removed the upkeep penalty for additional armies (same reason as above)
    • set background income to 8000 for all factions excluding tomb kings (you will still have low / negative income because you now have several armies after confederation, but you can get rid of them to use the money elsewhere)
    • all lords recive +2 skillpoints (total 3) for their first 5 levels and +1 for level 6-10 (you can still use other skillpoint mods as long as the name of the table is >aaaw (example ! or @) or by giving it higher priority with a mod manager such as Kaedrin’s) (this change is made to increase the pace of a campaign as well as enable lightning strike ealrier)
    • increased army capacity by 4 for all tombking factions (why 4? 3 for your new confederated Legendary Lords and one more in case you are using Mixu’s Legendary Lords 2 as he adds one more Legendary Lord for the Tomb Kings)
    • removed the greater power penalty to increse diversity over multiple campaigns
    • upgrade "core settlements" capital buildings to level 3 (per script) (the reson for this change is a faster paces (again))

  • be aware that the following factions will not be confederated:
    1. the Vampire Coast (this one is hardcoded an I cannot do anything against it even if I wanted to. I guess the reason is that vampire coves might break the game (even more)) vampirates now confederate. please keep in mind that the vampirates were not desinged to confederate and there *might* be smaller issues (no game crashes or anything, but maybe character quests no appearing)
    2. 3 Savage Ork Tribes (the one below Mazdamundi (Blue Vipers) and the one above Settra (Top Knotz) and a horde right above Belegar (Skullsmasherz)
    3. the Teb factions aka the Southern Realms (Sudenburg, Tilea, Border Princes, New World Colonies, Estalia and I think there is one but im not sure)
    4. Kislev and Chaos (both for obvious reasons)

    Multiplayer and Faction Unlocker

    This mod does work in multiplayer campaigns but if you play the same faction as your partner then the player hosting the game will confederate the 2nd player and the consequence is that player 2 will lose and is forced to leave the game.
    One more thing you should be aware of: if you use the faction unlocker or other mods that enable you to play factions that are not playable in Vanilla the same might happen.
    (I have not tested it but my educated guess is that this will happen).
    There is an exception to this rule: if a mod you use adds additional factions (as the unlocker does) they will not confederate or be confederated. Therefore if you play (any) Chaos, Kislev,Vampire Coast,
    Southern Realm, Savage Greenskin factions or factions that do not exist in Vanilla you will be save but you will not confederate others either.

    Loading times and freezes (it’s not a crash):

    As the script is quite big (over 1200 lines) the script will take some time (based on your computer’s specs this could take several minutes),
    hence this does increase the loading time of new campaigns and makes the first few moments of a new campaign slower (or laggy depending on your pc).
    In multiplayer campaigns both players might encounter a frozen screen, in this case please be patient, your game did not crash you only have to wait (this can take some minutes on bad pc’s).
    This increased loading time / frozen screen is a one time thing per campaign an will only be encounterd at the campaign start.
    The first (few?) turns will take longer per faction to load as they have a ton of things to do and therefore calculate. There are now way less factions and this will lead to lower loading times after the first couple of turns.

    Thanks and Feedback Section:

    Much thanks to SkavenDan for the permission to heavily expand upon his mod "Empire" (his mod is a very good alternative if you only want the player to confederate "Empire" )
    and the amazing C&C Modding Den community.

    Thats it. if you have any feedback please let me know so I can improve this mod even further. This mod will be updated frequently (either patches for new CA updates or new content/balance changes and maybe even compatibility patches)
    If the demand is high enough I will consider making this mod compatible with the faction unlocker or other mods like Mixu’s Mousillon.

    Any feedback or request is appriciated an I will take a look at the comments frequently, so if you have questions, issues or a request/idea let me know.