Slightly Adjusted Iron Clubs and Sticks
The iron club and stick aren’t very good weapons, and that’s okay. I don’t like that they aren’t at least interesting though.
This mod aims to make these weapons, if not viable, at least more interesting while delivering more on the fantasy of using sticks to hit things
It also changes the mesh of the Iron Club
https://steamcommunity.com/sharedfiles/filedetails/?id=3270701761
– Changed the mesh, to differentiate it from the iron club
– Changed the description
– Added armor penetration (0.2)+
– Added an attack modifier (6)+
– Changed blunt damage (0.95)+
– Changed cut damage (0.2)+
– Added defense modifier (-5)-
– Lowered indoors modifier (0)-
The goal of these changes is to make the iron club deliver on the unga bunga fantasy of using a big metal stick to hit people. It also marks the weapon as the offensive option of the blunt weapon class
These changes should bump this weapon to around the same tier as the mercenary and spiked club, but in a different niche.
(planning on making adjustments for the jittes and other clubs soon)
– Changed the description
– Increased defence modifier (4)+
– Added race damage to bonedogs (0.90)+
– Lowered bleed multiplier (0.1)-
The goal of these changes is to make the iron stick just a tiny bit more interesting. The stick is a weapon of desperation and poverty, where the user probably thought that it was marginally better than using their hands.
The tier of this weapon should stay the same and most will either ignore it or move past it fairly quickly. But it makes finding a good stick of the ground when you’re starting an actual choice
Should be compatible with anything that doesn’t change the vanilla iron clubs and sticks
Is also compatible with vanilla weapon retextures like Radiant Vanilla Weapons Reborn (Tested on my machine only)