Better Carnosaur

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Author: YTetsudo

Last revision: 23 Jul, 2021 at 12:31 UTC

File size: 56.36 KB

On Steam Workshop

Description:

Anti-large fast monster, yet one of the worst anti-large monster and a bad anti-infantry one. He also isn’t that great vs cavalry. Their lack of mass and the fact that they rampage makes them tricky to use against multiple entities. Low attack and big anti-large bonus also meant they had trouble killing high defense infantry. So I boosted them.

Changes made :

– Higher speed and maneuverability
– Higher mass
– Better melee stats and weapon strength
– Higher charge bonus
– Higher armor and leadership
– Slightly higher health

This mod does not change the Carnosaur Mount for lords and heroes.

Compatibility : Anything that does not change the stats of the Canosaur should be ok. If there is any problem, don’t hesitate to contact me.

NOTE ———————

This mod is going to be part of a serie of mods that I am currently working on, aiming to "rebalance" (buff) certain factions to be more logical and consistant with their lore capabilities. It will NOT be a balanced serie of mods and the different races will clearly not perform at the same level. Consequently, I will divide this serie into races and each race will have their own modpack to buff certain units (like here with only the Carnosaur) so that you all can choose your prefered race and go to town with it or choose a challenge and go full madman against races designed to be more powerful.