Updated Civ Creature Graphics (50.13/51.01+)
A quick update to layered dwarf (update: also supports humans, elves, goblins and kobolds) unit graphics to incorporate accurate equipment colors and injuries.
The new graphics conditions that came with portraits allow for items to automatically have proper colors assigned. Not only does this fix bismuth bronze not showing up, but also modded materials, shells, and uniquely colored wooden stuff will have the right appearance.
Artifact equipment also has more detailed graphics, with extra gold filigree on a base that matches the item’s base material. The logic has also been amended to render skirts over greaves and leather armor over mail.
Feel free to reverse-engineer this mod to work with other graphics fixes, new civ creatures, etc. The code is public domain, the images are just edits of vanilla stuff for taste and function. May become obsolete pending future game updates, since the default dwarf pictures weren’t changed with the initial Adventure mode graphics update.
Discuss on Kitfox Discord:
https://discord.com/channels/329272032778780672/1233308665252155422
Discuss on Bay 12 Forums:
http://www.bay12forums.com/smf/index.php?topic=182561.0
Outstanding bugs:
Wooden mail shows over chestplates/leather
Kobold graphics are unfinished in vanilla. I’ve changed their held item sprites to match stout dwarves instead of goblins, but clothing somehow sized to kobolds is still placed oddly. I will be willing to implement fixed clothing sprites if provided.
