Dark Elf Overhaul – Druchii Building & Slave Overhaul

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Author: Aatrocy

Last revision: 9 Mar, 2024 at 20:27 UTC

File size: 487.03 KB

On Steam Workshop

Description:

Druchii Building & Slave Overhaul

is a overhaul mod that completely changes how you manage and interact with the dark elf slave and building system

Custom icons are made by [HN] for the SFO Mods

RECOMMENDED MOD TO PLAY WITH

Needed to get the doubled base slave capture
Druchii Stance

FEATURE

• Increased slave population capacity
• Increased slave consumption by buildings
• Synergetic building effects that FORCES you to build strategically and specialized provinces (military, slave
consumption, slave production, etc.)
• Added four new buildings to further incentive strategic building planning
• New building and landmark effects that reward high slave population and/or other conditions fullfilled
• Bonus Effect based on total slave population

NEW BUILDING

MILITARY
Tower of Dark Ritual (Military support building):
• Gives black ark growth, garrison hero, revenue and region wide replenishment
• Conditional: increased slave capture and post battle loot

INFRASTRUCTURE
Slave Slums, Slave District (slave production infrastructure building)
• Gives slave capacity, slave/turn
• Conditional: slave/turn, growth

Only one of the two per major province
Auction Blocks/Auction House ( (slave production infrastructure building)
• Gives bonus diplomacy with dark elves, slaves/turn, slaves capacity, increased slaves capture
• Conditional: region wide replenishment and increased captured slaves
Execution Blocks/Dark Plaza
• Gives bonus diplomacy with dark elves, increased slave revenue, consumed slave/turn
• Conditional:increased slave revenue , region wide increased melee dmg and ap missile dmg

LIST OF CHANGES

SETTLEMENT
• Added slave capacity and slaves gained/turn to settlement building
• for Minor Settlement[4] requires Tier 4 Settlement Submod

LANDMARK
• Black Guard Headquarters: Added new conditional effects at 10.000 slaves population
• Fiery Pits of Sacrifice: Added new conditional effects at 10.000 slaves population
• Hag Graef Mines: Added slave capacity of 750, 1.000, 1.250, 1.500 at tier 1,2,3,4
• The Black Tower of Malekith: Added 80 slaves per turn; Added new conditional effects at 10.000 slaves population
• Slave Trader’s Palace: 1.000 slave capacity, 100 slaves per turn; Added new conditional effectss at 10.000 slaves
population
• Hellebron’s Palace: Added new conditional effectss at 10.000 slaves population
• Altar of Ultimate Darkness: Added new conditional effectss at 10.000 slaves population
• Dark Convent of Sorcery: Added new conditional effectss at 10.000 slaves population
• Lairs of Clar Garond: Added new conditional effectss at 10.000 slaves population
• Quintex: Added new conditional effectss

MILITARY
• Added revenue based on tier level: 10, 20, 30, 40, 50
• Added slave cost based on tier level: -1, -2, -3, -4, -5
• Added new conditional effects at 500, 1.000, 2.000, 3.500, 5.000 slaves population

DEFENCE
• Added conditional effect for walls and the other one

INFRASTRUCTURE
• Revamped public, income, slave production and slave consumption
• Revamped conditional effect based on slave population (500, 1.000, …, 5.000), public order etc.
• Added new conditional effects for ALL infrastructure building

UPDATES

Changes can be found in Change Notes

SUBMOD:

https://steamcommunity.com/profiles/76561198097676782/myworkshopfiles/?appid=1142710 for Tier 5 Infrastructure