Dark Elf Overhaul – Druchii Building & Slave Overhaul

is a overhaul mod that completely changes how you manage and interact with the dark elf slave and building system
Custom icons are made by [HN] for the SFO Mods
Needed to get the doubled base slave capture
• Druchii Stance
• Increased slave population capacity
• Increased slave consumption by buildings
• Synergetic building effects that FORCES you to build strategically and specialized provinces (military, slave
consumption, slave production, etc.)
• Added four new buildings to further incentive strategic building planning
• New building and landmark effects that reward high slave population and/or other conditions fullfilled
• Bonus Effect based on total slave population
MILITARY
Tower of Dark Ritual (Military support building):
• Gives black ark growth, garrison hero, revenue and region wide replenishment
• Conditional: increased slave capture and post battle loot
INFRASTRUCTURE
Slave Slums, Slave District (slave production infrastructure building)
• Gives slave capacity, slave/turn
• Conditional: slave/turn, growth
Only one of the two per major province
Auction Blocks/Auction House ( (slave production infrastructure building)
• Gives bonus diplomacy with dark elves, slaves/turn, slaves capacity, increased slaves capture
• Conditional: region wide replenishment and increased captured slaves
Execution Blocks/Dark Plaza
• Gives bonus diplomacy with dark elves, increased slave revenue, consumed slave/turn
• Conditional:increased slave revenue , region wide increased melee dmg and ap missile dmg
SETTLEMENT
• Added slave capacity and slaves gained/turn to settlement building
• for Minor Settlement[4] requires Tier 4 Settlement Submod
LANDMARK
• Black Guard Headquarters: Added new conditional effects at 10.000 slaves population
• Fiery Pits of Sacrifice: Added new conditional effects at 10.000 slaves population
• Hag Graef Mines: Added slave capacity of 750, 1.000, 1.250, 1.500 at tier 1,2,3,4
• The Black Tower of Malekith: Added 80 slaves per turn; Added new conditional effects at 10.000 slaves population
• Slave Trader’s Palace: 1.000 slave capacity, 100 slaves per turn; Added new conditional effectss at 10.000 slaves
population
• Hellebron’s Palace: Added new conditional effectss at 10.000 slaves population
• Altar of Ultimate Darkness: Added new conditional effectss at 10.000 slaves population
• Dark Convent of Sorcery: Added new conditional effectss at 10.000 slaves population
• Lairs of Clar Garond: Added new conditional effectss at 10.000 slaves population
• Quintex: Added new conditional effectss
MILITARY
• Added revenue based on tier level: 10, 20, 30, 40, 50
• Added slave cost based on tier level: -1, -2, -3, -4, -5
• Added new conditional effects at 500, 1.000, 2.000, 3.500, 5.000 slaves population
DEFENCE
• Added conditional effect for walls and the other one
INFRASTRUCTURE
• Revamped public, income, slave production and slave consumption
• Revamped conditional effect based on slave population (500, 1.000, …, 5.000), public order etc.
• Added new conditional effects for ALL infrastructure building
Changes can be found in Change Notes
SUBMOD:
https://steamcommunity.com/profiles/76561198097676782/myworkshopfiles/?appid=1142710 for Tier 5 Infrastructure