Industy Extension
Disclaimers: This mod uses some of the work of other authors, if there is infringement please contact to remove.
Thanks to the modders of the following mods, I have utilized some of their work.
声明:此mod使用了其他作者的作品中的一些内容,如有侵权请联系删除。
感谢以下mod的作者,我复用了他们的一些工作。
https://steamcommunity.com/sharedfiles/filedetails/?id=3141003271
https://steamcommunity.com/sharedfiles/filedetails/?id=2962482328
https://steamcommunity.com/sharedfiles/filedetails/?id=2883398674
https://steamcommunity.com/sharedfiles/filedetails/?id=3105695948
https://steamcommunity.com/sharedfiles/filedetails/?id=2966872937
https://steamcommunity.com/sharedfiles/filedetails/?id=3145030069
Major changes:
1. Copper and limestone are added to the game as mineral resources. Copper will be used to generate electricity, manufacture machine parts, telephones and cannons, or coinage. Limestone will be used to manufacture cement and glass.
2. The construction sector has been reworked, cement is now an important building material. And it will provide a little infrastructure now.
3. Power plant has been reworked, the fuel and power generation methods are separated.
4. Pharmaceutical and hospital are added to the game. You can’t improve people’s health care by just throwing in some more administrative points now!
5. Machinery industry chain is added to the game. It will have a decisive impact on your economic production in the middle and later game.
6. Accordingly, automated production methods have been expanded and strengthened. They will consume machinery and equipment, increasing the throughput of buildings.
7. Other balancing adjustment. In particular, I have weakened technology diffusion to give leading countries a greater advantage.
8. Add petrochemical plant.
9. Add spices and fancy food.
10. Add road(A pm in urban center).
主要内容:
1. 添加矿产资源铜和石灰。铜用来发电,制造机器零件、电话、大炮,或铸币。石灰用于制造水泥和玻璃。
2. 建筑部门重做,提供少量基础设施。水泥是重要的建筑材料。
3. 电厂重做,燃料和发电方式分离。
4. 添加医药和医院。你不能只靠投入行政点来改善医疗系统啦!
5. 添加机械产业链。它将在游戏中后期的经济生产中产生决定性的影响。
6. 自动化生产方法得到了扩展和加强,消耗机器和设备,增加建筑物的吞吐量。
7. 其他平衡性调整。特别地,削弱了科技扩散,使先发国家获得更大的优势。
8. 石油产业链得到了扩展,现在石油大部分情况下需要精炼再使用。
9. 添加香料与高档食物。
10. 添加道路(城镇中心生产方式)
Future plans:
1. Improve the ICONS.
2. Add furs.
3. Add road as an early weak substitute of railway.
4. Compatible with other mods.
5. Adjust resources’ amount.
未来计划:
1. 改进图标。
2. 添加皮草。
3. 兼容其他模组。
4. 调整(减少)资源数量。
In general, due to the addition of new resources, this mod will make resources more abundant, but the introduction of medical service needs and the expansion of the industrial chain will make industrialization more difficult but rewarding.
If you have found any bug, balancing issue, or you have any suggestions, please leave a comment below!
Log:
6.26: Fixed some bugs, updated the text description, adjusted the build department values.
6.27: Adjusted stone prices, stone quarry and cement factory’s values to make them more balanced. Added coinage to the copper mine, making it more useful in the early game.
6.29: Change stone to sillica sand. Strengthen shipyards. Weaken wine. Add new Icons.
7.2: Add hospital and treatment as local goods. Add machinery and equipment as you wished.
7.5: Add Spices and petrochemical plant into the game. Some bug fixation and balancing adjustment.
7.6: Fixed some bugs. Strengthened railway.
7.10: Some balancing adjustment. Add fancy food and road in urban center.
总体来说,由于新资源的加入,这个mod会让资源变得更加充裕,但医疗需求的引入和产业链的扩展会让工业化更加艰难,并在工业化成功之后获得更丰厚的奖励。
如果发现任何bug,平衡问题,或者有任何建议,请在下方评论!
日志:
6.26:修复了一些bug,更新了文本描述,调整了医院与建造部门的数值。
6.27:平衡了石材的价格和水泥厂的数值。增加铜矿的铸币选项,使它在游戏早期更有用。
6.29:将石材改为硅砂,作为矿产资源出现。加强了军用造船厂,削弱了葡萄酒(作为成瘾品只能提供25%的需求)。
7.2:重做医疗系统。添加机械设备产业链,加强自动化。
7.5:添加香料与炼油厂。修复了一些bug,进行了一些平衡性调整。
7.6:修复了一些bug,加强了铁路。
7.10:平衡性调整,添加高档食物、城市中心的道路。将硅砂改为石灰。(因为总是感觉19世纪开采硅砂怪怪的)
Required items:
Click the title to search on this site.
[1.7] Multi-line Production Methods Framework — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
