ASV UMW 40k and star war and ASV entanglement/Third/First Person View V1.2.3 (Last Update)

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Authors: 大头是变态datou, Heart of Stone

Last revision: 16 Jan, 2025 at 02:05 UTC (2)

File size: 60.06 MB

On Steam Workshop

Description:
Features:

1. Infantry, vehicles, etc. support third-person view.
2. In direct control mode, shooting with infantry, vehicles, artillery, and fixed weapons has no spread.
3. All single-player and multiplayer maps support both third- and first-person views.
4. Crosshair modification.
5. Slightly increased infantry backpack capacity.
6. Buttons that were covered and the double-click "L" to exit vehicles function are now included in a submenu at the bottom right of the screen.
7. Removal of the take out/put away throwable animation for faster third-person switching for infantry.
8. Increased movement speed for infantry in both third- and first-person modes.
9. Added multiple selectable camera FOVs (in the Extra folder), default FOV is 90.
10. Added first-person view for infantry (supports both timed and right-click to exit methods).
11. More immersive first-person running animation (optional).
12. Same gun posture for machine guns as synchronized rifles (optional).
13. Warhammer 40k Chinese localization

Instructions:

Infantry:
1. Timed third-/first-person
1. Select a "single soldier".
2. Click the "timed third-person" or "timed first-person" button that appears at the bottom right of the screen.
3. A single click lasts for 30 seconds and cannot be exited midway.

2. Switching third-/first-person
1. Select a "single soldier".
2. Click the "switch to third-person" or "switch to first-person" button that appears at the bottom right of the screen.
3. Right-click to exit third-/first-person mode.

Notes:
① Ensure the weapon in the infantry’s hand is a "gun" or "launcher" (not throwable) and there is at least one empty slot in the backpack before using the second method;
② The second method cannot use throwable items in third-/first-person modes;
③ In third-person, scrolling the mouse wheel can zoom and switch views between "third-person," "shoulder first-person," "first-person," and "aim magnified" views. The "aim magnified" view has three textures corresponding to sniper rifles, launchers, and other light weapons. (In single-player missions, if the aim texture does not match the weapon, switch the soldier’s weapon to fix it);
④ In first-person, scrolling down switches between first-person and third-person, scrolling up switches to aim magnified view;
⑤ After exiting first-person, reset the camera view by scrolling the mouse wheel before switching to third-person to avoid bugs;
⑥ If a mission cutscene triggers in first-person view, it will get stuck in first-person camera parameters. Re-enter and exit first-person to fix it;
⑦ Not all classes and weapons can be used normally in first-person. If bugs occur, use third-person.

Vehicles and Fixed Weapons:
1. Select a "single vehicle".
2. Double-click the "L" key to toggle third-person mode.
3. Scroll the mouse wheel to zoom and switch views between "third-person" and "scope" views.

Note: Do not double-click "L" when selecting a damaged or unmanned vehicle, as it will trigger a bug, such as:
– Unable to enter vehicle third-person;
– Auto-deselecting the unit after several seconds when selected with the mouse.

Solution: After selecting the unit with the mouse, and before it auto-deselects, double-click "L". If it doesn’t work, try several times.

Custom Options:

Camera FOV
Select the corresponding "zzz_fovxxx.pak" in the “Men of War Assault Squad 2modsUMW40K Third_First Person View V1.2Extra” folder and copy it to “Men of War Assault Squad 2modsUMW40K Third_First Person View V1.2resource”.

More Immersive First-Person Running Animation
Select "zzz_run_animation.pak" in the “Men of War Assault Squad 2modsUMW40K Third_First Person View V1.2Extra” folder and copy it to “Men of War Assault Squad 2modsUMW40K Third_First Person View V1.2resource”.

Same Gun Posture for Machine Guns as Synchronized Rifles
Select "zzz_mgun_posture.pak" in the “Men of War Assault Squad 2modsUMW40K Third_First Person View V1.2Extra” folder and copy it to “Men of War Assault Squad 2modsUMW40K Third_First Person View V1.2resource”.

Delete Files to Disable Corresponding Features
1. “Men of War Assault Squad 2modsUMW40K Third_First Person View V1.2resourcepropertiesxxx.ext” — No spread for shooting with infantry, vehicles, artillery, etc.; "hunan.ext" — Increased backpack capacity;
2. “Men of War Assault Squad 2modsUMW40K Third_First Person View V1.2resourceinterfacecursor” — Custom crosshair;

Compatibility

Using third-/first-person features in the editor:
1. Add “(include "/map/better_third_person_view/third_person.mi")” to the second line of the mission file “xxx.mi” in the map folder.

Example:
“`
{mission
{Human "mp/usa/medic" 0x8000
{Position -45.83 -67.9}
{Player 0}
{MID 1}
{NameId 90 0}……………….
“`
After adding:
“`
{mission
(include "/map/better_third_person_view/third_person.mi")
{Human "mp/usa/medic" 0x8000
{Position -45.83 -67.9}
{Player 0}
{MID 1}
{NameId 90 0}……………….
“`

2. Add the first-person camera parameters in the {Clips} section of the map file "map" in the map folder by copying the original "[auto]" camera parameters and pasting them. Change the pasted "[auto]" to "firstperson" and modify distance and viewAngle to {distance 1 1}{viewAngle 1 1}.

Example:
“`
{Clips
{"[auto]"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 200 10000}
{viewAngle 0 90}
}
}
“`
After adding:
“`
{Clips
{"[auto]"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 200 10000}
{viewAngle 0 90}
}
{"firstperson"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 1 1}
{viewAngle 1 1}
}
}
“`

Download
Required DLC:

These DLC should be installed in order to use this item.


Men of War: Assault Squad 2 - Iron Fist
Revisions:

Old revisions of this mod are available below. Click the link to download.