Operation Barbarossa (SP/COOP)
Mod requires Robz realism mod to run it (link on the right)
Credits :
Grass mod (for the grass)
Civil Panther mod (so that tanks do not cassually drive through buildings)
Great war mod (for the horse model)
*Note !!! Only needs Robz realism mod to run !!!*
If you notice any bugs please describe them in the comments down below.Any kind of criticism is welcome.
Remember if you see blue spiders on screen then u gay !
This mod contains 2 missions :
In the 1st mission you take control of a Gebirgsjager platoon in the eve of Operation Barbarossa.
In the 2nd one you are tasked to capture a large battlefield while utilising various vehicles and branches of infantry.
You capture objectives by killing all enemy forces inside the objective while having your own inside of it . When you capture a point you get points (1 point if captured objective is a secondary one, 2 if it is a primary one) . You spend these points to get reinforcements (Detailed description of these down below) . The Soviets might counterattack if you capture a point (depends on which kind of objective) . This is done to make the mission harder but also to force you to build some defensive structures (can be built by engineers and some infantry) . The mission is long and uses a lot of troops which could lead to a crash . To prevent this I added a button which deletes the dead bodies, but be careful when you use it since it can also delete wounded soldiers . Speaking of wounded soldiers, they can all be revived but only once, this is done to make it a bit more realistic (so that you don’t have a guy which gets headshoted by a AT gun and gets up after a medic touches him) .
Tips and tricks : -Check the inventory of the loader(commander) of an AT gun,mortar,tripod mg because they usually carry some extra ammo for the gun.
– If the gun is towed by a horse check it’s inventory since it should contain some ammo for the gun
– Do not bombard something with a stuka and throw artillery at it at the same time
– Engineers and elite infantry have the H3 AT grenades (Explode on contact)
– Do not press the delete corpses button while you have wounded since it will also delete the wounded
men
– Clear out large buildings with flamethrowers
Reinforcements under your disposal :
– Request additonal reinforcements (free) -> Sends a request to the HQ to grant additional reinforcements (Rng based, might grant you 1,2 or no points)
– Stukas -> a small squadron of stukas you can use for free
-Infantry platoon -> A platoon of german grenadiers consisting of three squads and one support weapon (Leig/Pak 36/Mg-34 tripod)
– Gebirgsjager platoon -> A platoon of gebirsjagers consisting of three squads and one support weapon (Leig/Grw 34/Mg-34 tripod)
– Fallschmirjager platoon -> A platoon of elite german paratroopers consisting of three squads each and a 20mm halftrack or another fallschmirjager squad (elite troops more CQC oriented)
– Mechanized platoon -> A platoon consisting of 3 standard halftracks and one support halftrack (37mm gun variant / mortar variant / ammo carrier variant)
– Mechanized recon platoon -> Consists of a Sdkfz 231, Sdkfz 223 , 3 motorcycles and a Sdkfz 222 with the possibilty of an extra 222
– Anti-tank platoon -> Consist of 3 Pak 38’s and additional AT gun (Pak 38 or Pak 40)
– Combat engineer platoon -> Fully motorized platoon consisting of H3 AT mines , demolition charges and flamethrowers along with an engineer halftrack
– Support tank platoon -> Platoon consisting of 2 Stug III’s (E variant) and 2 Panzer IV’s (D variant) with the possibility of a Panzer I
– Tank platoon -> Platoon consisting of 2 Panzer III’s (F variant) , 1 Panzer III J variant and 1 Panzer 38(t) with hte possibility of an additional Panzer 38(t)
– Logistics trucks -> Consists of 3 heavy ammo trucks and 1 infantry ammo truck