Kaige’s Overhaul
Full changes available in the pinned change log
- Ancient Wonders
- Lost Tombs give +10 Souls instead of income based on crypt
- Bug Fixes
- River Troll’s Throw Net can flank
- Inquisitor’s Bolt of Judgement can flank
- Umbral Sword now properly does 3 frost damage
- Veteran’s Pike damage has been lowered from 16 to 14 to match other t1 Polearms
- Buildings
- Requirements have been changed into being part of the Boost requirement, except for Coastal province requirements
- Boost requirements for Food buildings & Knowledge buildings have been swapped
- Tier 2 Townhalls have no population requirement
- Wizard Tower: Prison Cells cost has been reduced to 35 Gold, 35 Mana & 70 Production
- Yields from cultural buildings have been standardized:
Standard building yieldCultural replacement yield106/6159/92012/124024/24
- Smiths’ Guild gives +10 Draft per Forest. CityUpgrades_Definitions.rpk/Draft – Smiths Guild – Income
- Workshops give +10 Production. CityUpgrades_Definitions.rpk/Production – Workshop – Income
- City population max cap increased to 99 from 30 [CityDefinition_Strategic.rpk/City Core
- Conversions
- 25% conversion methods have been added for Production to Draft/Food/Knowledge/Mana
- 10% Production to Binding Essence conversion has been added
- Draft converts to City Stability at a 33% rate instead of to Food at a 25% rate
- Frost Wyverns are no longer just objectively better than the other wyverns
- Cultures
- Dark
- Interrogation Dungeon no longer gives +2 Knowledge per hero in the Prison. Culture_Dark.rpk/City Stability Tier 2 – Interrogation Dungeon
- Overlord’s Tower cost reduced to 170 Gold, 450 Production from 280 Gold, 750 Production.
- Ritual Mausoleum cost increased to match Bathhouse. Now summons a Banshee in defensive siege battles
- Feudal
- Lord’s Manor now gives +10 Food, +2 gold & production per population
- High
- Solar Nexus gives +8 City Stability per Conduit/Research Post, up from +5
- Industrious
- Bastion’s Barricade cost increased to 280 Gold, 750 Production from 100 Gold, 250 Production. Fortification Health doubled from 20 to 40. City Stability doubled from 10 to 20
- Primal
- Shrine to the Spirits gives +2 City Stability/Draft/Knowledge/Mana per Farm instead of +10 Food
- Reaver
- Don’t have -1 Whispering Stone, but lose Total War. Culture_Reaver.rpk/Reaver Culture – Faction Property Giver
- Declaration of Supremacy works on Human players, costs 20 War Spoils to declare and cost does not increase as the game goes on. Costs 2 War Spoils + 2 War Spoils per additional declaration to maintain. Increases Casus Belli gain by +40%. Relations gain removed. Culture_Reaver.rpk/Reaver Culture – Declaration – Supremacy
- Extraction Nexus gives +5 Gold/Mana per SPI, up from 2. Culture_Reaver.rpk/Extraction Nexus
- Dark
- Diplomacy
- Declarations cannot be removed for 10 turns. Diplomacy_Declaration_Definitions.rpk/Declaration Global Settings
- Declarations cost 1 Imperium + 1 Imperium per additional Declaration per Turn to maintain Diplomacy_Declaration_Definitions.rpk/Declaration Cost Settings – Gold
- Declare Friendship & Declare Rivalry costs 10 Imperium up front, and the cost does not increase as the game goes on
- Denounce costs 5 Imperium and the cost does not increase as the game goes on. Diplomacy_Influence_Definitions.rpk/Discussion_Denounce
- Fabricate Casus Belli costs 25 Imperium and the cost does not increase as the game goes on. Diplomacy_CasusBelli_Definitions.rpk/Discussion_FabricateCasusBelli
- Rivalries no longer multiply grievance gain against the target by 40%, but the maximum War Justification has been increased to 50
- Wizard’s Bond has been removed because the ability to Call to War at will invalidated much of the Diplomacy system. [Diplomacy_Trade_Definitions.rpk/Diplomatic Option – Wizards Bond]
- Many of the diplomatic options that required Wizards’ Bonds now require Declarations of Friendship
- The 10 turn timer the AI needs between going from Defensive Alliance to Alliance now also applies to Human players
- Expansion Victory
- Beacons of Unity cost reduced from 280 Gold, 750 Production to 30 Gold, 70 Production. CityUpgrades_Definitions.rpk/Beacon of Unity – Improvement
- Lighting the Beacons of Victory no longer spawns Marauders. GlobalSettings_Strategic.rpk/Expansion Victory Global Settings
- Foresters give +1 Draft, +2 Food & +2 Production. CityUpgrades_Definitions.rpk/Forester – Income
- Heroes
- Signature skills are unlocked at levels 5/10/15/20
- Starting Loadouts
- Unmounted 2-Handed options (Greataxe, Greathammer, Greatsword, Halberd, Mystic Mace) start with Leather Armor
- Non-Primal Staff options start with Runed Leggings
- Magelock begins with a Helmet
- Item Forge/Random Item Generation
- The split elemental damage enchantments (e.g. Arcfire, Death, Radiant) are no longer available for non-magical weapons
- Ignore Status Resistance effects can no longer be stacked on a single item
- Creating items with 1 Infusion point only takes 1 turn, down from 2. Creating items with 4/5 Infusion points takes 4/5 turns, up from 3/4. [Tiers_UnitProperties.rpk/Equipment Upgrade Cost]
- The pick weight for elemental resistance on random items has been increased from 0 to 2
- The pick weight for physical damage on non-magic weapons has been increased from 10 to 50
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Revisions:
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