[WOTC] Chimera Squad Weapon Pack
"GOD, I ♥♥♥♥♥♥♥ LOVE OPPRESSING CRIMINALS WITH MY GUNS"
–Anonymous Chimera Squad member, circa 2040
The weapons in this pack use 1024×1024 textures to keep it on the smaller side in terms of file size, but if file size doesn’t bother you and you want higher res textures, Veehementia has made a Discussion Topic featuring a download link for a high res texture version of the mod.
To install it, take the newly downloaded package file and drop it into Steamsteamappsworkshopcontent2685002377215692Content and replace the package in that folder.
For comparison, the high res version of the package is about 130 MBs big, while the main mod is 40 MBs big.
(Note: The Shotgun sounds loud in the preview video, but i turned it down after i recorded it.)
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Various weaponry used by Chimera Squad agents, including:
-The XCS-401 Pistol
-The XCS-402 Assault Rifle
-The XCS-403 Shotgun
-The XCS-404 SMG
All of which have variants for all 3 weapon tiers, and they’re upgraded by researching and building the default weapon tier upgrades.
They all come with their original firing sounds.
The Pistol supports Primary Secondaries.
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-None that i know of.
Tell me if you find any, i’ll see if i can do something about it.
If the guns don’t show up mid-campaign, you likely need to start a new campaign. If you wish to use the guns mid-campaign, you can try replacing the Vanilla Weapon’s archetypes using either Weapon Skin Replacer or Template Master , both by Iridar.
You can find the documentation for Weapon Skin Replacer here and the documentation for Template Master here.
The Weapon Archetype names in this pack are as follows:
ChimeraFirearms.Archetypes.WP_ChimeraPistol
ChimeraFirearms.Archetypes.WP_ChimeraRifle
ChimeraFirearms.Archetypes.WP_ChimeraShotgun
ChimeraFirearms.Archetypes.WP_ChimeraSMG
Here’s an example code block you can stick into your Weapon Skin Replacer config:
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE="Shotgun_CV", DONOR_GAME_ARCHETYPE="ChimeraFirearms.Archetypes.WP_ChimeraShotgun")
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE="Shotgun_MG", DONOR_GAME_ARCHETYPE="ChimeraFirearms.Archetypes.WP_ChimeraShotgun")
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE="Shotgun_BM", DONOR_GAME_ARCHETYPE="ChimeraFirearms.Archetypes.WP_ChimeraShotgun")
The weapon’s Template names are ChimeraPistol_XX, ChimeraRifle_XX, ChimeraShotgun_XX, and ChimeraSMG_XX.
Base game weapon templates include: Pistol_XX, AssaultRifle_XX, Shotgun_XX, Cannon_XX, SniperRifle_XX, VektorRifle_XX, Bullpup_XX, and Sidearm_XX.
Replace the XXs with CV, MG, and BM for weapon tiers 1, 2, and 3 respectively.
No, there won’t be a Vanilla version of this.
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-None (yet)
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Claus – Creator of the Mercenary Plasma Weapons Pack, of which i’ve taken some of the Particle FX from.
Iridar – Creator of the Auto Shotgun firing animation used for the AR, taken from Claus’ Metion Auto Shotgun.
Firaxis Games – Creators of XCOM: Chimera Squad and every asset used in this pack
