SFO better chaos invasion (late invasion)
In this version first invasion starts on turn 100 and second invasion starts on turn 160.
For earlier invasion (turn 65/120) please download THIS MOD instead.
USE ONLY ONE OF THEM PER CAMPAIGN!
Requires new game. Not compatible with vanilla or non-SFO overhauls. Propably not compatible with additional mods that add chaos lords, chaos factions or alter victory conditions. Not tested in multiplayer/coop.
As of february 2021, some (but not all) spawn areas introduced in this submod have been integrated into SFO main mod.
Still, if you’d like to have an invasion stronger than default SFO, and with many additional features listed below, please stay subscribed to this submod.
– first (smaller) chaos invasion without legendary lords on turn 100;
– depending on invasion difficulty, first invasion consist of 8/12/16 fullstack armies per chaos faction (up from 4/6/8/12 armies total);
– first invasion leaders start at level 40;
– spawns all over the world with Warriors of Chaos, Warherd of Chaos, Chaos Puppets, Vessels of Chaos and Servants of Chaos factions/subfactions;
– second (main) chaos invasion with Archaon & Company on turn 160;
– second invasion consist of 48 fullstack armies per chaos faction on legendary invasion difficulty, 36 armies on vh difficulty or 24 armies on normal/hard (up from 8/12/16/24 armies total);
– second invasion leaders, including all 4 LLs, start at level 40;
– chaos agents spawn all over the world and have level 40;
– chaos armies & agents stay on the map even after Archaon, Kholek and Sigvald are dead/wounded;
– this submod fixes base game bugs that sometimes prevented invasion from starting and/or caused chaos armies to be stuck in encamp/raiding modes;
– spawns all over the world with Warriors of Chaos, Warherd of Chaos, Bjornlings, Chaos Puppets, Vessels of Chaos and Servants of Chaos factions/subfactions;
– all Beastmen, all Norscans and all Chaos subfactions automatically become vassals to Warriors of Chaos on second invasion (unless played by human);
– so in total that’s up to 80 armies early and up to 288 armies on turn 160 on the whole map (on legendary difficulty) – every faction will be busy fighting them, not only those in the Old World;
– because of that please let the game load all of them on start of the turn 160 – there might be slight freeze and unresponsiveness, so after the movie just wait patiently until the chaos armies show up on the screen;
– chaos invasion script works (and has always worked) differently if player is Beastmen, Norsca or Chaos, so please don’t report "doesn’t work" if playing one of those factions. Same for the multiplayer games – most mods in coop are a mess, and this one is propably no different.
I recommend playing the game at the very hard campaign/battle/invasion difficulties.
Thanks to Venris & Team for their constant work on improving SFO.
Required DLC:
These DLC should be installed in order to use this item.
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