SurgeryImproved

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Author: DarkShadow44

Last revision: 14 Jul, 2025 at 20:09 UTC (1)

File size: 2.24 MB

On Steam Workshop

Description:
About

This is my first mod, so there might still be issues! Feedback and bug-reports welcome.

Reworks how surgery works to be less arbitrary.

Features

In short:

  • Surgery failures (except for ridiculous) return the items
  • No random stabbing the patient on surgery failure – only non-minor failures can damage parent body parts
  • Body parts will survive unless they have < 70% health (except for ridiculous failures)
  • Allows surgery success chance to reach 100%

So, a pawn won’t die when
– Body part and their parents have at least 70% health
– No ridiculous failure on a vital body part (except torso)

Detailed explanation

Minor failure:
– 10 damage to affected part.
– Won’t destroy parts if they had at least 70% health
– Returns but damages items

Catastrophic failure:
– 20 damage to affected part
– 25% chance to damage parent part as well (and a 25% to damage their parents, etc.)
– Won’t destroy parts if they had at least 70% health
– Returns but damages items

Ridiculous failure:
– 40 damage to affected part
– 25% chance to damage parent part as well (and a 25% to damage their parents, etc.)
– Can and probably will destroy body part operated on, but parent parts won’t be destroyed if they had at least 70% health
– Doesn’t return items

Version History
  • 1.3: Update to 1.6
  • 1.2: Allow surgery success rate to reach 100%
  • 1.1: Never destroy torso in one surgery
  • 1.0: Initial release

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.