[MWZ] Modern Warfare Zombies: Complete Edition

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Authors: john dog, raptroes, lilrifa

Last revision: 9 Nov, 2024 at 23:20 UTC (1)

File size: 8.93 GB

On Steam Workshop

Description:

This mod overhaul delivers many changes, expansive features, weapons, and game modes for a new, yet familiar experience.



There are 11 game modes, each with customizable options.
The host can decide these details during the pre-game phase.




More information about each game mode can be found in-game.


The perk system has been revamped. Everything is different, yet familiar and nostalgic.


More information about each perk can be found in-game and in this forum post.

Strike Packages

Players can choose between Assault and Specialist Strike Packages for kill streaks.

Doom Streaks

Players who go down or die will be given temporary buffs to help them survive.



Weapons featured in this mod are from COD4/MWR, MW2, MW3, COD: Online, Ghosts, and MW19.

Pack-a-Punch

When upgraded, weapons will not only improve, but will have either attachments or special attributes specific to them.
If players upgrade their weapons more than once, they’ll get either a random Gun Perk or Special Ammo type.


Players are automatically rewarded for surviving waves.

Unlockable Rewards

● Wave 6: Magic Wheel, see information below
● Wave 9: Unlocks MOAB power up
● Wave 10+: Bonus money (scales to wave number), every ten waves
● Wave 12+: Extra primary perk slot, every two waves
● Wave 15: Trading Table, see information below
● Wave 19: Riot Shield
● Wave 21: Removes Carpenter power up
● Wave 25: Unlocks Random Perk power up
● Wave 35: Unlocks Bonfire Sale power up
● Wave 37: Gilded Rangers, upgrades the Ranger power up

Magic Wheel

Spin the Magic Wheel for $1100/spin for a randomized effect.

Trading Table

Players can place their current weapon onto the trading table for others to take.
Interacting with the table while a weapon is on it will swap your current weapon for the one placed down.
If the table is empty, your current weapon will be taken to fill it up.


Mutators

Players can adjust various mutators to suit their needs.
Starting Wave (also affects starting cash)
Friendly Fire
Starting Perk
Headshots Only
Continuous Spawning (also known as Timed Gameplay)
Enemy Spawn Limits (maximum horde size)
Enemies Per Wave (how enemy amounts scale to wave/player numbers)
Toggeable gameplay objects: Pack-a-Punch, Power Ups, Wall Buys, Mystery Boxes, Traps, Perks, Perk Stations, and Wonder Perk Stations
Wave Survival Bonuses: perk limit raises, bonus money, enemy counter, delay MOAB drop, remove Carpenter drop, random perk drop, Bonfire Sale drop, Rangers drop upgrade, Magic Wheel, Trading Table, Riot Shield, and finally the option to disable all of the aforementioned bonuses

Quality of Life

Max Ammo and Wall Buys also refill your magazine when used
Insta-Kill grants bonus damage to minibosses immune to it
MOAB (previously Nuke) deals sizeable damage to minibosses immune to it
Players can knife the Mystery Box to share its weapon with others
The final enemy is keylined in red (even through walls)



Click here for the [MWZ] Modern Warfare Zombies mod credits.

Download
Required DLC:

These DLC should be installed in order to use this item.


Call of Duty: Black Ops III - Zombies Chronicles
Revisions:

Old revisions of this mod are available below. Click the link to download.