XAI: Fame, Family & Politics
This XAI module is balanced for use with XAI and covers Fame / Imperium, Family, and politics. It is much better balanced than vanilla.
XAI is a core improvement mod and designed to fix most of the vanilla issues that are present in the game. XAI modules are designed and balanced to work together as a complete mod. Its main purpose for being modular is easy adoption for other modders, easier troubleshooting, and updating.
A Dynamic Fame/Imperium system
Fame/Imperium is now based on both your faction size and level of development. I also doubled the levels of fame/Imperium to accommodate these changes. I have raised the maximum caps for; governors starting at 8 with a max of 32, special characters are 1-3 to prevent spamming. As that still gives a max of 9 which is still a lot of special characters running around.
Family – lots of changes here, but made it pretty realistic
> Base chance of children 35
> No more than 1 illegitimate children
> Illegitimate children have a max of 100 gravitas
> Max children is 6 per family (kept vanilla so family tree stays under control)
> Child adulthood at 16
> Wife barren at 40
> Child mortality 50% for very young and 25% of young
> Retainer age is 16 to 35
> Chance of males 60% (mainly because they are more useful in the game)
Politics
Loyalty I increased the chances of defection 25% @2 ; 50% @1 ; 100% @0
Here are the effects of loyalty for the player.
> Adoption +1
> Heir +2 or -3 if taken away
> Marry daughter +2
> Immediate loss of office -3
> Granted office +1 and granted office after loss
> Upstart generals -2 sons are -1
> Epic Fail -2, Extraordinary success +2
> Civil war -1 per occurrence, up to -3. Civil war battles victories can only restore +2 pts
> Bribery -1 max -2
> No more jealousy for giving an office to a lower ranked character
Honor Which is gravitas per turn.
> Battle -1 or +1
> Cumulative battles goes from +3 to -3 Honor
> Acquire vassal +1 max +2
> Bankruptcy -1 (because it is irrelevant)
> Become Christian -2, being Christian -1
> Dishonoring Alliance -2 max -4
> Looting a city -1 max -2
> Empty threats -1 max -2
Political Actions
adopt = 150
assassinate = 200
become retainer = 15
diminish popularity = 75
divorce = 75
embezzle funds = 175
gather support = 50
marriage = 20
secure loyalty = 40
seek office = 20
seek wife = 10
Battlefield Integrity
I made quite a few adjustments here, I ended up with a happy medium to keep the AI from having rebellious armies. Decimation is now increased to 50 points over 2 turns to keep the AI momentum going. I also fixed a vanilla bug that caused armies to rebel due to an overflow error.
Currently, this mod is focused on the Attila campaign and there are some early adjustments to the AOC campaign that may not the same as Attila.
This module is highly recommended and balanced for use in the XAI
This module is 100% my work and you may not use mine or others work without permission on any other officially released mods or projects anywhere on the internet or for any other Total War game. Please be specific about issues you may find and use the modules to isolate issues, by deactivating or activating them.
This mod is not, or will ever be, Radious compatible because of the way that mod is designed. Once you have played 50 turns of XAI, you may never go back!
Xeryx’s XAI: Total War Forum[www.twcenter.net]
Make sure to favorite, and like the XAI modules!!
Required items:
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XAI: Advanced Campaign AI — Steam Workshop
XAI: Character Skills, Levels & Offices — Steam Workshop