Scarab-SM1-RE2
SV Class 1, Core 1, Unlock Level 10 – Reforged Eden 2 Only
Primary roles: Starter SV Miner, Upgradeable
The Scarab-Starter Miner 1-RE2 is a 4 drill core 1 SV starter miner. It was tested a fair amount in game play as well as tweaked a few times from the original test version. It has a focus on tunnel mining having all drills to the outer edges of the build as well as a 4 spotlight set up to see well in dark mining tunnels. It also comes with a gatling gun.
Stock Features
The SM1 comes with 6500 Harvest storage, 500 ammo storage, Gatling gun, o2 and dispenser, armor locker, constructor, detector, WiFi, 4 spot lights (P menu option), and a cargo box. It also has a upgrade path to bring it to a core 3 with more options.
Upgrade optons
The Scarab-SM1 has locations to add 2 basic CPU cores, SV shield, Pentaxid tank, 2 additional generators, and a trauma station (Trauma station can be added without additional CPU however being 14 points over), and 3×3 turret (top)
Offense and defense
The hull is built with steel and cargo extensions. The interior is also built with mainly cargo extensions and parts. It comes stock with 1 gatling gun and 500 ammo storage. It can be upgraded to have a shield, pentaxid tank, and has a location to add 1 turret.
Features Summary:
1. SV Class 1, Core 1 RE2 , Unlock 10 – Reforged Eden 2 only
2. Steel and cargo extension hull and interior
3. 6500 Harvest storage, 500 ammo storage
4. WiFi, detector, armor locker, O2 and dispenser
5. Part placement info LCD (p menu control)
6. Constructor
7. 1 cargo box, 4 spotlights (p menu control)
8. Locations to add 2 basic CPU cores, Pentaxid tank, shield, trauma station, and turret
9. Locations to add additional generators
I hope you enjoy!
Notes: The Scarab-SM1 was built to be an agile low cost core 1 miner with a focus on mining in tunnels. It can maintain max speed forward with a full harvest load. The drills are placed at the outer edges with a short hull for easy maneuvering in a mining tunnel. Also it has 4 spotlights, top, bottom, left, and right to fully light up a mining tunnel in the dark. At this point it is pretty well tested for RE2 game play.
One last thing to mention, I purposely did not use a ramp on the back as they have been experiencing issues closing when you are trying walk up them.