XL

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Authors: salemonz, Mordachai, rahonbass

Last revision: 24 Apr at 15:10 UTC (16)

File size: 80.54 MB

On Steam Workshop

Description:
XL

eXpands and enLarges the game – tech tree, weapons, engines, reactors, sensors, etc.

Requires ALL DLCs!:
  • DLC 1: Ikkuro and Dhayut
  • DLC 2: Quameno and Gizurean
  • DLC 3: Return of the Shakturi
  • DLC 4: Atuuk and Wekkarus

SPECIAL INSTRUCTIONS
  • ALWAYS CHOOSE TO START ON A PLANET, NEVER ON A MOON
  • In order to balance the distribution of worlds, XL removed colonizable moons, so you cannot start on one (sorry)

Mod Compatibility and Ordering

For best results, place XL at the bottom of your list of mods except for ones that are specifically designed to be XL mod-mods and resource-only-mods (last mod wins)

  • Refreshed mods are compatible, and can be in any order
  • Background mods are compatible, and can be in any order (Galaxy Map, Blackness)
  • Music and sound mods are compatible, and can be in any order (Signals Music, Star Wars Music, Alternative Sound Track…)
  • Extra name mods are also compatible, and can be in any order (System Names 2K)
  • XL Mods – such as the "No Independents for XL" – must come after XL, and they must be up to date with latest XL version changes
  • No Tech Stealing XL (please check version for compatibility – as of this writing, it is compatible with 1.32.0)
  • WARNING: XL really is not compatible with anything else!

Please note that I designed it for veteran players [well, really, myself] – though anyone is welcome to pick it up and become a veteran by playing it. But it is not intended to make this game easier to pick up, or easier to succeed with. Just more replayable / rational / epic and with a lot of QOL improvements (that aren’t really visible unless you’ve repeatedly stubbed your toe on the way they work in the base game and no longer have to suffer that here).

Which, all of which, is in fact my definition of "more fun" and why I made and keep expanding this mod.

If you’re curious as to the details, many of them are in the Gitlab Repository[gitlab.com].

Special thanks to @Salemonz for contributing:
  • New Component Images (some exclusive to XL)
  • New Facility Images (some exclusive to XL)

Special thanks to @Rah for contributing:
  • Zenox Archivist Government

Installation Instructions
  1. Launch DW2
  2. Within the game, In the Modifications menu, enable XL (must be LAST in list!!!)
  3. Return to the main menu
  4. !!! IMPORTANT !!!
  5. Exit the game entirely back to host OS
  6. !!! IMPORTANT !!!
  7. Launch DW2 again and start a new game
  8. Have fun!

NOTE: mods are embedded into your game save – so you cannot update or change mods except by starting a new game after either changing mod selection, or after downloading updates to the game or to the mods.

For best results, place XL at the bottom of your list of mods except for ones that are specifically designed to be XL mod-mods and asset-only-mods such as art or sounds or background which do not have xml files, as last mod loaded wins!

Discord

Come join us at DW2 Discord[discord.gg]
I am most active in the #mods channel – but there’s a ton to learn and players to talk to there!

Official Guide

Official Guide

Read Me!

Please see https://gitlab.com/coyote-wolf/DW2-XL#distant-worlds-2—xl for lots of details!