Start Apocalypse Time

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Author: Poltergeist

Last revision: 24 Jun, 2023 at 07:09 UTC

File size: 139.87 KB

On Steam Workshop

Description:
Description

This mod eliminates the presence of zombies during the initial hours of the game, effectively preventing the onset of the zombie outbreak. Ready, set, go! It’s time for apocalypse!

Details

* The time is set the first time you start the world with the mod enabled.
* Mod can be enabled on existing saves, the time is calculated based on the world’s start dates and will affect the worlds accordingly.
* SandboxVars: HoursUntilApocalypse, SAT.ChangeNightsSurvived

Nights Survived Option: This option affects multiple systems like erosion, zombie population, food freshness. Normally, when you start a game in vanilla at 7am, you will instantly progress to 1 night survived, with this option it will be set to -1 and then progress to 0. With HoursUntilApocalypse set to 240 you will start the game at -10 nights survived.

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Originally posted by Poltergeist:

Commissioned by xMailMoose


Workshop ID: 2979378127
Mod ID: StartApocalypseTime-v1.0