Strict Mode
When ON, no card transitions can be performed unless you have discovered the idea first.
The mod can be enabled/disabled in the Mod Options Screen and is disabled by default.
You can also activate this mod when starting a new game. The status of the mod in the save game overrides the setting in the Mod Options Screen. A notification is displayed to show that the mod was active. You can use this to prove that your screen shots are authentic, if that interests you.
When you enable Strict Mode on the Start New Run screen, you can clear the save game slot as part of the new game. When the notification popups up, it informs the viewer how many ideas were known when the save game was created.
When a game is created or continued a notification is displayed to remind the player whether Strict Mode is enabled or not and whether the setting is being pulled from the current save file or from the Mod Options Screen. You can turn this off in Mod Options Screen. This option is set to ON by default.
Version 1.0.5:
Issues with Cardopedia not listing cards correctly under some circumstances.
Version 1.0.4:
Ensure Fill Bottle idea is in the Cardopedia
Version 1.0.3:
Added Start New Run putting strict mode into the save file
Added Game Over status message when strict mode is in the save file
Ensure Cook Raw Fish and Cook Raw Crab ideas end up in the Cardopedia
Version 1.0.2: (Never released publicly)
Added the Fill Bottle idea to the Island Basic Food booster pack.
Added notification popups when game is Continued from the Main Menu.
Version 1.0.1:
There are a few ideas that don’t throw a blue ideas card at you that you really need access to. Hopefully I found them all. Let me know if you get stuck.