Cavalry Realism Mod
(Updated for latest patch)
THIS WILL WORK WITH ANY AOC MOD THAT DOES NOT MOD THE HORSE ENTITY IN THE DB. I don’t know of any mod who has edited these stats.
I use it with Radious and all the unit add ons and with the new mod The Viking Age, it is not unit dependant, it mods the base horse entity’s speed and mass.
Tired of your Frankish horse being run down by spearmen? Tired of your Lombard lancers not being able to catch foot skirmishers? Well now the cavalry in AoC moves like it should, like an actual horse, especially one without the heavier armor of many horse in Rome and later medieval eras.
No hit points, armor or morale was adjusted, nothing but horse speed, acceleration and mass; they will still suffer from javelins and spear units, but they now can actually move about the battlefield like, well, actual horses.
The very light and light horse are faster in run speed and acceleration than the medium, heavy, very heavy and super heavy, but not as much as they used to be.
The reasoning behind bringing them closer together is the lack of heavy horse armor in this age restricting speed between classes, the amount of weight added to a horse between light and very heavy is much less than it was 4-500 years later.
Also the pure specialized destrier had yet to make it’s appearance, the difference between a very light horse and a medium in the armies of the 700’s would be very little, as horses were raised from each county and shire by what they had available.
The mass was upped proportionally on all classes for better charges.
They are not OP and the AI will not spam cavalry, only their movement is more realistic.
Required DLC:
These DLC should be installed in order to use this item.
Total War: ATTILA - Age of Charlemagne Campaign Pack