The Dice Shrine
This mod adds the dice Shrine from enter the gungeon, touching it triggers a positive effect and a negative effect.
It has a slighly rare chance of appearing in treasure rooms or in shops if you are playing greed/greedier mode.
List of effects:
Positives:
Charged: Fully charges your active item and spawns 2 batteries.
Refreshed: Restores a random amount of hearts (from half heart to two heart containers), no effect if you don’t have red heart containers.
Healthy: Gain 1 full red heart container.
Weaker enemies: Enemies loses 20% of their hp.
Paid: Earn 5-25 coins, 1-5 bombs and 1-5 keys.
Stronger: Stats up to player.
Blessed: Clean any active curse for the floor.
Better items: Items have a 50% chance to be rerolled in case of quality 0 or 1 items, the reroll isn’t guaranteed to change the item in quality 2 or higher.
Fuller: Spawn a random item.
Not today: No positive effect.
Negatives:
Discharged: Loses all charges of your active item, active items can’t earn charges until cleaning 10 rooms (this condition doesn’t trigger on greed/greedier mode).
Pain: Take a random amount of damage (from half heart to two heart containers, damage can’t kill you except if the character doesn’t use the heart system, like the lost for example).
Unhealthy: Lose a red heart container, doesn’t trigger if you have less than 2 red heart containers.
Stronger Enemies: enemies have 20% extra hp.
Robbed: Lose 5-25 coins, 1-5 bombs and 1-5 keys.
Weaker: Stats down to player.
Cursed: Enables a random curse for the floor.
Worse items: Items have a 50% chance to be rerolled in case of quality 3 or 4, the reroll isn’t guaranteed to change the item in quality 2 or lower.
Emptier: Lose a random item.
Spared: No negative effect.
opposite effects may trigger, for example stronger and weaker, in this case nothing would happen
that’s it, enjoy.
Revisions:
Old revisions of this mod are available below. Click the link to download.