Roll
As shown in the Workshop 4Prints Direct, this Housekeeping Robot Master is here to sweep the competition!
A disjointed Finisher Hitbox that can be used in the ground or in the air; use it as a way to finish strings or keep the pressure offstage! Its also a functional Projectile Reflector!
Beat steps in to help Roll recover at a steady speed. Limited horizontal control is avaliable while Beat is active. After a shot time, Beat flies away leaving Roll in Pratfall. This move can be Cancelled into Normals, Specials or Airdodge at any time, at the cost of Pratfall afterwards. Keep in mind, landing before these actions are finished will actually prevent pratfall from triggering.
Roll’s signature Special Move, capable of dragging away grounded oponents while dealing high damage (relatively speaking to the rest of her kit). It can be Cancelled into Nspecial on hit!
Roll’s main mobility option. Usable once per airtime unless refreshed by a Walljump. It can be Cancelled into Attacks, Specials or Jump. Results in pratfall if used after Uspecial.
Roll’s main stage control tool. Sets a slippery puddle in the floor that trips anyone that steps over it. Roll can have up to 3 active puddles at the same time. The initial splash that creates the puddle can be used as a short range projectile, it will even bounce off existing puddles to increase its effective range!
While stepping on her own puddles, Roll has reduced Ground Friction.
Roll’s main Gimmick; hitting Dstrong puts the oponent in a Stunned State for Roll to capitalize on. Stunned Oponents are stuck in Hitstun until their Stun Timer runs out. The stun duration scales with both he current Damage of the victim and Time Roll spent charging the attack. Aditionally, Roll can turn around horizontally while charging this move.
Roll has a couple more aditional interaction sprinkled in her kit:
Puddle Sweep
-You can sweep over Dspecial Puddles with Grounded Fspecial (Roll Sweep)! This extends the moves duration, increases its damage and makes it Jump-Cancellable!
Splash Boost
-You can bounce over the initial splash of Dspecial with Aerial Fspecial (Broom Dash). This extends the moves duration!
Splash Launch
-You can use Nspecial (Roll Swing) on your own Dspecial splashes to launch the forward with increased Damage, Knockback and Speed!
-Sprite art made by me, Renlira
-Includes Sound Effects from the Classic Mega Man series and Tatsunoko vs Capcom
-Includes 2 Hud elements to help manage Cooldowns
-Features an ok-ish CPU AI
-A side Taunt and a Down taunt
-Includes a good chunk of her Alt colors from MvC2 and TvC
-Includes a Voiced mode, triggered from CSS!
-2 Victory Themes included, depending if Voiced Mode is triggered or not.
-Runes
-Wily Castle
-Miiverse
-Pokemon Stadium
-Mt Dedede
-Trial Grounds
-Otto Bike
Moveset and Animations inspired by:
-Roll (Tatsunoko vs Capcom)
-Roll (MVC2)
-Roll (Mega Maker)
-Mega Man (Ultimate)
-Some Megaman Wily Wars assests used
-Wily Castle Portrait made by Toni
-Dr Light Lab Ripped by DogToon64
-Mega Man 7 Weapon Sprites Ripped by DogToon64
-Instrumental version of Rolls Theme, made by the Mega Maker Team
Special Thanks to these awesome people:
-Tenchu Ninja
-Tdude
-Rice
-Mallow
-Delta Parallax
-Reiga
-Crossing
-TKS
-The cool people at Squish & Chill
-Soka and the rest of the VAE Team
Revisions:
Old revisions of this mod are available below. Click the link to download.