Vale Torina
Animation – JPEG Warrior
Portrait – SleepyPlayer16
Coding – JPEG Warrior and I
Preview Art – mel_lie
The Changeling cleric of the God of Blind Justice, Tyr, Vale Torina is now available in Rivals of Aether! Use her plethora of holy spells and heavy hitting hammer swings to bring divine retribution down onto your foes with this new character!
Vale is a slower, heavy hitting sword character with a number of niche projectiles. Where despite the number of them in her kit, zoning doesn’t take high priority in her overall playstyle. Her kit is heavily inspired by Ike’s appearance in Super Smash Bros. Ultimate, with many of her normals being basically ports of his buttons. Despite her Ike inspirations, her kit also features elements of setplay that allow her to be a character highly capable of landing a number of dangerous kill confirms.
Her frame data is on the sluggish side and due to her heavy reliance on kill confirms, can tend to have a bit of Marthritis, meaning she can find ways to kill you at earlier percents than average, but struggles to find kills past that point. Her greatest strengths lie in her range, Vale packs a number of large, disjointed attacks that can keep a number of foes at bay, making her quite difficult to get in on. Her primary weakness is her below average frame data, making it so once an opponent lands a hit on her, it’s quite difficult for her to shake an opponent off of her, her below average movement speed also plays a part in this.
Vale’s neutral special is a pretty standard projectile, a javelin of light that flies straight forward across a favorable distance. The projectile itself doesn’t do much, the lag is too high to get many combos off of it and the knockback isn’t strong enough for the move to kill very often, if ever. However, the projectile will mark the opponent with holy energy for a short period of time, increasing the detection radius of Vale’s forward special, Spiritual Weapon and allowing for extra offensive potential for her up special, Banishment.
Vale’s forward special will have her cast forth a small spark of light forwards while you hold down the special button. You can angle it upwards or downwards during its travel time. At the end of its travel time, or once you let go of the button, the spark will transform into a spectral hammer, having a weak hitbox when it does so. The hammer has a ring around it, and when an enemy is attacked and is in that ring just as they are about to exit hitstun, the hammer will teleport to their location, popping them upwards. The range of this ring is increased when an opponent is marked by the holy aura of Vale’s neutral special, Guiding Bolt. Holding forward special again while a spiritual weapon is already out will allow you to reposition it, and also slow your descent if done in the air.
Vale’s down special has her slow down as she charges up radiant energy, channeling it into the head of her hammer. The move has three levels of charge; uncharged, half-charged and fully charged. Each increases the damage and knockback of the swing. This move is basically just Kirby’s forward special, Hammer Flip. The move hits once while on the ground with one meaty hit, but the aerial version has her swing the hammer twice. Using this move in the air does have a somewhat interesting property. While it usually slows your movement speed overall, this only comes effect starting from when you touch the ground. Due to this, when you are to do this move in the air, your movement speed isn’t reduced until you land. This allows the uncharged version of this move to be used almost like a second forward aerial.
Vale’s up special has her spin around before vanishing into a pocket dimension, reappearing a short distance away. While spinning before her teleport, she can grab an opponent. Doing this will drag the enemy into the pocket dimension with her, reappearing in the same place she does. When she does this, she will swing her hammer at the opponent as they both reappear. Due to the distance this move travels before she swings, it can be quite a devastating finisher if you’re willing to take your opponent close to the blastzone with it. Using Vale’s up special while in the ring created by Vale’s forward special, Spiritual Weapon will cause the spiritual weapon to teleport to her hands as she vanishes, which she will then throw downwards as she reappears. Additionally, when an you grab an enemy marked by the effect of Guiding Bolt, you will not be pull into pratfall after the teleport, and will even get your up special back.
Revisions:
Old revisions of this mod are available below. Click the link to download.