The Great War
Featuring a world war 1 playstyle.
NOTIFICATION: All Artillery Uses the: Old shell. Crafted at the Old Workbench
I found this mod somewhere deep in the dead cold places of my HDD, and tried to bring it back to life. this mod was originally made by KnightsCross, but last update was on 06/10/2014.
So after screaming bashing my head thinking about my future, I decided to fix the mod from scratch. most of the items have some stupid humor in between the lines for fun.
for now there are(all items are crafted):
Weapons(all weapons are craftable(only way to get it for now)after you research: The Great War):
mp18
lee enfield
shotgun (I utterly destroyed the name in game, I might fix that)
Luger
Gas Grenade
F1 Grenade
FlameThrower (Is no longer stronk cuz people were ♥♥♥♥♥ing about it, is also quite heavy.)
Shovel
Sniper
Hand-Held mortar (easy to deploy and faster then a building mortar)
Buildings(all artillery shoots: Old Shell):
NebelWerfer (must be manned)
Maxim Sentry (must be manned)
Howitzer (must be manned)
Gas Howitzer (Works like gas grenade, gas em from afar)
trench(NOTE: THIS WORKS LIKE SANDBAGS YOU NEED TO STAND BEHIND IT)
Barbed Wire
RadioStation (Fixed it, meh)
Mine
Generator (produces less, and more heat)
Crafting Bench(to build all the weapons and clothing on)
Floor for trenches
LandMine
Wires
Lamp
Radiator (less effective but consumes also less power)
Giant Smelter(can smelt slag in bulks, and produce chemfuel from bodies, can smelt all apparel and weapons)
Big Giant Red Circle(Works as a trading beacon)
Construction bay(to build your artillery and weapons in)
Clothing(also all craftable):
Uniform
Body armor
heavy armor
Helmet
Helmet with mask (helps against toxic fallout)
Misc:
Bread (Send out colonist with nothing but maggoty bread for three stinking days)
Bandages
Weath(Unbalanced)
Shells
Gas Canisters
Adrenaline shots: lasts for about 40 realtime seconds on normal speed use it wisely (Dangerous and addictive after more then one in quick succession or the same day)
Added bodyparts (so that the colonists don’t walk around on peglegs until a trader finally arives)
Removed seperate tab to use
Added own research tab
My own plans:
Find a reason to live: Lost it again
If you have any sugestions comment and I might add it, I really want to do a great job with this mod.
any bug please let me know.
A quick disclaimer: I suck at spriting
If there is anyone in need of help with their mod to update contact me, not like I have anything usefull to do with my time.
Updates on Update logs