The Iron Pact
SPONSOR: THE IRON PACT (KURT VON GOTHA)TRAIT: WITH UNITED POWERS5% of Energy is converted into Culture. +10% Worker improvement speed.
DIPLO AGREEMENT 1: OLD WORLD SALOONSIncreased Culture for cities with a Garrison.
DIPLO AGREEMENT 2: MILITARY-INDUSTRIAL COMPLEXGain Energy and Science when killing a Unit in combat.
LOADOUTCARGO: LUXURY GOODSBegin with a Trade Depot building in your first City
COLONISTS: OFFICERS+1 Production, +2 Energy in every City
End of the Old OrderThe collapse the European Union in the wake of the Great Mistake, was swift – but far from painless. Germany, the foremost nation of the Union, desperate to keep the fragile federation together, tried to resolve this early 21st-century crisis diplomatically and economically, by bailing out numerous bankrupt and failed states across the continent. This was to no avail, as mounting economic and political animosities tore the nations of Central Europe apart. Mistrust and rivalry were commonplace and mutinous local governments called their populations to arms. Germany was no exception. INTEGR was already gaining traction in the West, mostly in the environmentally challenged Rhineland and Lower Saxony, but some southern and eastern states withdrew from the Bundestag. Chaos and confusion ensued.
Warlords of the DanubeTrouble that was brewing in the aging EU erupted into violence the moment the old union disintegrated. Warring states split and fragmented into ever tinier entites, trade waned or ceased. This presented a one-in-a-lifetime opportunity for numerous military commanders, industry tycoons and demagogues to seize power "to ensure order and preserve the peace", as they would often say. Border conflicts escalated into resource wars. While INTEGR employed green technologies and emergency measures on areas under its jurisdiction, other lands – like Mecklenburg – were left behind and flooded by the rising Baltic. Waves of refugees, on occasion turned away by isolationist city-states, made their way southwards. Munich, Augsburg, Linz, Vienna, Brno, Budapest and many more cities grew into congested and dirty megacities. Yet they also became hubs of activity and industry – military needs kicked already abundant factories and research corporations into high gear. This would prove invaluable in the years to come.
The Iron PactThis long-lasting turmoil in Europe, regarded as a disgrace by Franco-Iberia and ignored by many others, caught the attention of the solidifying Slavic Federation. Eager to admit new states into its fold, the Federation’s diplomats reached out to the Central European leaders, offering protection and prosperity. Western Ukraine and Moldova didn’t think twice; Poland joined the Federation in a matter of weeks. The Balkans, disunited, took some time to persuade, but entered preliminary talks soon enough. Other petty rulers saw that as aggressive encroachment. Not willing to submit to a powerful, but an ultimately alien political entity, ten of the most important leaders of east Germany, Czechia and Austria entered a military alliance and signed an agreement of mutual help and co-operation, which resulted in the creation of a new supra-national state on the map – dubbed the "Iron Pact", in reference to the document in question. This project was spearheaded by the energetic Chancellor-General of Franconia-Palatinate Kurt von Gotha, a self-proclaimed noble, who united most of eastern Germany under his command. The allure of a strong and fiercely independent defensive pact swayed a few neighbouring states – Hungary, Silesia and Croato-Slovenia joined swiftly. Slavic Federation relented, for now.
The SeedingThe Pact was scorned and rejected by most neighbours, who saw it as a rogue and warmongering state, soon to unleash its robust, now unified military, on the weary continent. This did not came to be, however, as the member states of the Pact, finding themselves in a moment of peace, sought to restore stability in the region. Its vast industrial power base supported reclamation and recolonisation efforts on the Baltic coast. German scientists developed new power generation methods. Austrian military-industrial complex excelled in ground armaments, while the Czechs provided breakthroughs in avionics. Finally, Hungarians organised sweeping environmental programs, aimed at combatting the unbearable pollution of the Danube and its river system. All this took time, and the Iron Pact was one of the very last states to take part in the Seeding, at great expense of labour and with dwindling resources. But the reinvigorated, proud and independent spirit of its many peoples would have no less.
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Requires Rising Tide. See Direct Installation below for Vanilla.
Steam Install
- Select "Subscribe" above.
- Start the game up and hit Mods
- Enable the mod
- Click Next and begin a game.
Direct Installation
- Download 7zip (it’s freeware, and takes next to no time to install)
- Download the CivBEmod file from here -> Direct Download[drive.google.com]
- Place the CivBEmod in MyDocuments> MyGames> Sid Meiers Civilization Beyond Earth> MODS
- Right click the CivBEmod file and select 7zip -> Extract to "JFD’s Sponsors – (insert civilization here)
- Start the game up and select Mods
- Enable the mod
- Click Next and begin a game.
Troubleshooting
- If the mod does not show up in your Mods Menu, use the direct download!
- An Incomplete Guide to Mods
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Mod Support patches available below.
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Some changes can be disabled/enabled in the included JFD_X_UserSettings.sql file.
This can be located in My GamesSid Meier’s Civilization Beyond EarthMODS{Mod Name}.
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- JFD: Author, Coding
- Janboruta: Author, Art, Concept, Design, Research, Writing
See included Credits.txt file for full details and links.
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Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilization: Beyond Earth - Rising Tide