Infamy Rework

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Author: Caracus

Last revision: 23 Nov, 2024 at 10:22 UTC (1)

File size: 570.04 KB

On Steam Workshop

Description:
Summary

Changes how infamy is calculated. Lower base cost but faster scaling. Same cost cap out as Vanilla pop count.

Example values

5k colonial bordergore:
Vanilla – 5 Infamy
Mod – 1 Infamy

200k state:
Vanilla – 8 Infamy
Mod – 5 Infamy

1.5m state:
Vanilla – 25 Infamy
Mod – 25 Infamy

Reworked Infamy Graph:

[imgur.com]

In Vanilla (Blue) your base cost for any state is 5, then after that it costs more infamy up to a max value of 25 around the population mark of 1.3m people.
With this mod (Red) your base cost is 1 but more people scale steeper, so at 1.3m it costs the same 25 infamy as in vanilla, just with less punishment for wanting to clean up little colonial remnants or tribes.

Dont worry it wont go over 25 infamy. Keep in mind this is all pre modifiers as for example two Great Powers fighting add a 2 x 20% increase resulting in the 35 infamy cap you all know.

Goals
  • Make small states less costly, encourage cleaning up and taking land where no one lives.
  • No longer having to only go after big states as it was more infamy efficient.

Compatibility:

Just a few lines in a standalone define file. Cant get more compatible than this.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.