Bullsquid Enhanced
A 4K enhancement of everyone’s favorite squid chicken. Now with 60% more smell!*
Features:
– All new 4K textures, hand-painted (no AI upscaling)
– Alternative 2003-beta inspired red skin for mappers
– New eyelid & teeth geometry (no more red triangles!)
– Eyelid flexes for posing/scenebuilds**
– Audio SFX or walking/running
– High-res spit decals
– *No smells, consult BMRF HR for voucher.
Known Problems:
– The Bullsquid AI does not move his eyes around. While the shaders are fully functional in Gmod, they’re a bit lazy-eyed in-game. Nothing I can do about that, sorry!
– **The eyelids are in a slight squint by default, and also don’t close on death. Source™
– When walking on uneven terrain, the Inverse Kinematics (IK) may trigger repeatedly — causing footstep sound loops. In game, this scenario almost never happens — but it did occur in testing
– Source doesn’t really handle self-shadows on models. At all. In certain lighting conditions, the new teeth may not look spectacular. (#XenNeedsDentists)
– The vertex count on all the teeth is high, but shouldn’t cause crashes (standard HLMV will complain about a vertex buffer overflow in wireframe mode)
*******************************************************************************
You are free to use this in whatever projects you wish, and can re-upload it beyond the workshop as long as this workshop post is cited in the credits.
Credits:
Pink Panther – Model updates, textures, scripts
BakaKemono/dDefinder – Improved Blood Decals (Base for the spit decals): https://steamcommunity.com/id/ddefinder