[Rythena] F-103E Mirage IIIDE "Demeter"
The Mirage IIIDE was introduced to the RYAF in the 1980s as a replacement for the aging fleet of F-107As and other aircraft of a lost age. The mirage IIIDE fought as a frontline fighter and strike platform that turned the tide of conflicts involving ground and air assets. “Demeter” as it was known by its pilots; would defend RYAF territory from an invasion force, the aircraft would earn the callsign because of its involvement in defending the agricultural centers of the homeland from strike aircraft that were involved in the 1994 bombing campaign of the arid archipelago. Many of the Demeter’s kills would come from the belly mounted Matra Magic R.530F Medium range SARH guided missile, scoring 67 kills against opposing forces. The remainer of the air-air kills during the war would be attained using the Magic II infrared guided AA missile. The Magic IIs rarely saw usage during the war, this can be attributed to the large network of SAM sites along the coastline limiting close quarters combat to the dead zone between invasion forces and RYAF bases in the archipelago. The Demeter would also see conflict in the 2002 invasion of the North islands, but much of that info is classified.
Super Matra R.530F
-The R.530 is a medium range SARH missile. The missile hits lvl 6 in optimal conditions (limited for accuracy) and uses the jets onboard radar to guide towards its target before its terminal radar takes care of the rest. The missile is very sensitive to loss of lock which can mess up your entire shot at an aircraft, so attempt to maintain lock for as long as possible without trying to turn away from the target. (Btw this has a lock tone that can be turned on!)
Magic II A-A Missiles
-The Magic II is a very capable missile platform, hitting lvl 11 in testing. The Magic II is a short-range dogfighting missile with a very fast off the rail speed and very fast turn time allowing it to wipe out anything that it manages to get a lock on. Selecting the missile will turn on a missile lock tone that will get louder and higher pitch when the missile has managed to obtain a weapons grade lock.
(((((LOOK AT SCREENSHOTS FOR CANOPY LEVER LOCATION)))))
-Jet to ON
-Pump to ON
-Regulator to ON
-External pump ON
{Breaker Panel}
-Hydraulic to ON
-Main Breaker to ON
-External to ON
-Avionic to ON
-Radar to ON (Off if PWR is low)
{Forward Warning and RCP}
-Navi to ON
-Warning Power to ON
-Parking brakes off (Hotkey 5)
-Hold starter for 3 sec or however much required
-Throttle to 0.25 to kickstart
(Adjust throttle to comfortable amount in taxi)
!Takeoff max power!
-Mach 0.7 Loaded (non RATO max)
-Extrame altitude limits
-Pretty good turn time for a little 50s delta lol
-20km Lock range
-3 Hardpoints
-JATO capability! (Can be activated after start in cockpit)
– -Supersonic- Mach 1.41 Max speed using RATO
-Tandem Seat
The IFF and Radio are linked under the same frequency and can be cycled from 1-9 using the IFF Panel. The IFF will send allied aircraft a warning if they have locked you or vice versa. The radio will run on the same frequency as the IFF and will automatically send data over the selected frequency that you have cycled to!
RATO (Rocket Assisted TakeOff) usage requires unloading the aircraft of external fuel and turning on the "RATO Stability" switch, you can then press 4 to boost the aircraft to mach speeds on takeoff or in the air
JATO is a seperate workshop iten that can be installed to the hardpoints if you want!
Tag crap-
Mirage 3, F-103, French, Dassault, Mirage, Mirage III, III, 3, fighter, supersonic
