Oxyotl – OXCOM Visions of the Old Ones

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Author: Dioltas

Last revision: 2 Aug, 2021 at 11:30 UTC

File size: 521.84 KB

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Description:

XCOM style difficulty for Visions of the Old Ones, so that players receive more ‘Hard Missions’, have more missions spawn at a time, and with shorter intervals to respond – basically you will have to choose carefully what you can actually complete within the timeframe.

Detailed Changes

• You could see up to 11 active Vision Missions at one time
• Taurox, Malagor, and other Beastmen LL’s now show up as missions (see screenshots)
• Significantly increased likelihood of ‘Hard Missions’ appearing
• Mission cooldown reduced so they will appear more often after you complete the previous (between 4-8 turns)
• Money & Blessed Unit Rewards increased to compensate for the difficulty

You will actually receive ‘Hard Missions’ now, because before the original % ratio was crazy low until you hit turn 140 – the old numbers were:

{start_turn = 1, end_turn = 39, easy_chance = 70, medium_chance = 25, hard_chance = 5},
{start_turn = 40, end_turn = 89, easy_chance = 50, medium_chance = 35, hard_chance = 15},
{start_turn = 90, end_turn = 139, easy_chance = 25, medium_chance = 50, hard_chance = 25},
{start_turn = 140, end_turn = 9999, easy_chance = 10, medium_chance = 55, hard_chance = 35}

Meaning until turn 40 you only had a 5% chance to spawn a hard mission.

Now however I have temporarily set the values as:

{start_turn = 1, end_turn = 9, easy_chance = 55, medium_chance = 30, hard_chance = 15},
{start_turn = 10, end_turn = 29, easy_chance = 34, medium_chance = 33, hard_chance = 33},
{start_turn = 30, end_turn = 69, easy_chance = 15, medium_chance = 40, hard_chance = 45},
{start_turn = 70, end_turn = 9999, easy_chance = 5, medium_chance = 30, hard_chance = 65}

Meaning you now can generate Hard Missions 15% of the time in the first 9 turns, and 33% up until turn 30…

How This Mod Works

This is just a basic edit of the "wh2_dlc17_lzd_chaos_map.lua" which dictates the logic surrounding Vision volume, difficulty, rewards and punishments. In the future, I or a better modder might wish to separate this into an external Lua Script to improve compatibility. This should work currently so long as no other mod has edited the Vision of the Old Ones mechanic lua script.

*Please note, you must complete the first Starter Vision mission before this mod will activate; namely taking over your province. So it might take until turn 4-5 before you can see the difference.*

*FEEDBACK*

I’ve just tried to up the difficulty a bit, but it’s far from scientific, so I readily welcome recommendations to modify turn time switchover as well as the % ratio to trigger hard missions. I personally found it very frustrating waiting for Hard Missions to appear, and also my game was basically completed by turn 70 anyway, on Legendary.

There are also variables that could be modified to increase the army sizes of enemies, lower the response time, and probably the actual punishments. For example, losing 5000 gold, getting serious Public Order Loss, Chaos corruption, or even rebellions against Sanctums could really make this feature a lot more interesting, challenging, and X-Com-like. An enemy getting a speed boost, 10,000 miles away makes no difference at all.