[Arknights] Reed, Roughshinny

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Authors: FimmlpS, 朱 Charming

Last revision: 25 Jul, 2024 at 06:08 UTC

File size: 44.95 MB

On Steam Workshop

Description:
Hello!
This is my second STS&Arknights mod

Add Reed from [Arknights], remember her name, Roughshinny .

There are 4 Basic, 18 Common, 34 Uncommon and 15 Rare cards ( 71 in total ). And 7 relics to be loaded. There will be a big update in the future (more than 25 cards).

Besides, 3 special cards: Flame Shadow, Flame Light and Time.

Previously On

High intensity

After the card assembly is formed, it will become a more supermodel mod. But this does not mean that you are the Watcher in the early stages, and it is easy to die on the path of rushing towards elites. Remember to ensure survival, only by living can there be hope.

Core Mechanism Understanding

The deck consists of two core components, namely Burn and Recall , which will be explained in detail in terms of Mechanism. If you want to play this mod, it is recommended to delve into these two core mechanisms, and the subsequent cards that appear are mostly based on their various combinations. There is a certain threshold for understanding.

End Turn & Auto

For ease of understanding, there is a Status card in STS – Burn. When it is in hand, it will automatically play at the end of the turn (with animation), but it will not trigger relics or buff events (eg: does not affect the Time Eater). In this mod, there are a series of cards that will automatically play without triggering regular events, such as Flame Light, Epic cards, and cards played by Recall.

Even the darkest night can spark small sparks

Throughout one’s life, it is natural to bask in the gentle glow of fire.

Mechanism

Resistance

Creature attribute, there is an additional resistance bar of 4/4 above the health of each enemy. In normal state: When resistance becomes 0, it will enter a burning state. Burning state: When the player plays card normally, all enemies will recover 1 resistance, and when to 4, they will exit this state.

Burn

Type of damage. This damage affects resistance. If the enemy is in normal state: deal damage to its resistance. Burning state: Change to increase the damage value of all spark cards for this enemy.

Spark Card

Each enemy has a maximum holding limit of 3. Through initial relic or ATTACH, 1 enemy will be bound with a spark card. When the enemy enter the burning state , the spark card effect will be triggered.

Memory

Record, the additional options bar located in the bottom left corner. It will record the cards you play in each round, with a single card only recording once per round.

Recall

A way to automatically play card without triggering regular events. You will select the card that meets the requirements from the cards you (by default) played in the previous round, then play it. In the combat, you can check your playing history at any time through the Memory option.

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Write it at the back

This mod is not for commercial use, as having love is enough. If it infringes on rights, please let me know and delete it.

See you next update!

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