Pre-Release Depth Guard Stats
Before the release of the Vampire Coast DLC, a promotional tournament was hosted by CA, to show off the new content. One such unit being shown was the Depth Guard and its variants. After some initial knee-jerk reaction from the community after a good showing from the units, they were nerfed before the final build of the DLC was released. This mod changes the balance of those units back to what they used to be.
All Variants
- +10 Armor
- +5 Leadership
- +5 Melee Attack
- +6 Melee Defense
- +5 Charge Bonus
- +1 HP per entity
Polearm Variants
- +3 Weapon Strength
- +3 AP Weapon Strength
Whether or not you personally find this overpowered or not is up to you, but I thought I would at least provide the opportunity to find out.
- 7/17/2021 Update: Updated for The Silence and The Fury. No changes.
This mod should have no compatibility issues, unless another mod directly affects Depth Guard variant stats. This mod is recommended for the vanilla version of the game only, and is not balanced for any overhauls.
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - Curse of the Vampire Coast