Simulated Warno 2.0

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Author: Kage

Last revision: 26 Jul, 2024 at 16:25 UTC

File size: 2.17 MB

On Steam Workshop

Description:
Still In Development

(10/10 Official Full Release)

9/10

Still In Development

Welcome To Simulated Warno.

(Created By Kage and DesertEagle)

This Mod Adds And Improves Aspects Of Warno, To Give A More Realistic Approach, All Countries Have Their Advantages And Disadvantages, Expected To Be Played To Their Advantages Strategically. This All Ties Together To Make Combat More Cinematic, immersive, And A Realistic Experience.

Features

  • Vehicle Speed Is Decreased Slightly For All Vehicles Allowing For A Slightly Slower Paced Game-play Allowing Players To Focus More On Strategy And Tactics And Using Their Strengths.
  • Tanks Now Have Longer And More Realistic Ranges Based On Real Life Statistics, Tank Rounds When Hit Accurately Can One – Two Shot Certain Vehicles, And Infantry Squadrons.
  • Artillery Is Now More Effective, It Has Slightly Less Aiming Time And Reload Time, They Are Weaker In Armour Allowing For More Effective Counter Artillery.
  • Anti-Air Weaponry Can Now Effectively Shoot At Longer Ranges. And AAM’s (Anti-Air Missiles) Can Sometimes One Shot Aircraft Or Seriously Damage Them If Directly Hit.
  • All ATGM’s (Anti-Tank Guided Missiles) And Guided Munitions Can Possibly One Shot Tanks And Other Armoured Ground Vehicles, Or Seriously Damage Them.
  • Plane Air to Ground / Air to Air Ordinance Can One Shot Vehicles If Hit Correctly And Directly.
  • Specific Countries Russia, UK, Germany, US, Have Their Own Advantages, And Disadvantages
  • More Decks, Related To Real Battle Groups.
  • Range Set To 1:1 Scale, 1 meter = 1 meter.
  • Vehicle Prices Have Been Changed, Air Vehicles Are More Expensive, As Well As Tanks, Allowing For More Diversity On The Battlefield.
  • Line Of Sight For Units Has Been Modified, Units Can Not See Nor Shoot Through Buildings.

Specifications
Russia

Quantity Over Quality, Far More Tanks To Deploy.

Lesser Aware, Decrease On Detecting Enemies.

Harder To Detect, Harder To Detect Russian Tanks.

US

More Aware, Better At Detecting Enemies.

Quality Over Quantity, Less Tanks To Deploy, However With Better Technology And Advancements.

Moral Boost, Bradley + Abrams Together Slightly Decreases Reload Time, Stun, And Slightly Increases Accuracy.

UK

Better Tank Range And Accuracy, Can Accurately Hit Targets Further Away.

More Expensive Tank Deployment Costs Due To Quality.

Hull Down, More Armour When Stationary.

Germany

Boosted Manoeuvrability And Speed On Tanks.

Higher Rate Of Fire.

Less Accurate At Range.

WHAT WERE WORKING ON

We Are Working On A Ukraine Faction, For Those Who Want To Have A Ukraine vs Russia Type Game-play.
We Will Be Creating Maps To Represent The Russia Ukraine War.
We Will Create Multiple Custom Maps Enforcing Certain Units.

OTHER MODS

https://steamcommunity.com/sharedfiles/filedetails/?id=3293980692

We Will Be Tweaking Things And Keeping This Mod Up To Date. Any Suggestions or Bugs Leave Them Below.