Fire Emblem – Nabata

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Author: Mathetes tou Megalou Alexandrou

Last revision: 6 Oct, 2018 at 02:58 UTC

File size: 18.16 MB

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Description:

Adds the Nabata Desert civilizations, led by Sophia and Igrene.

Screenshots are in Korean but the mod fully supports English.

Sophia’s Nabata Desert is a late-blooming civilization with some of the slowest starts, but potentially some of the strongest late game of all the Fire Emblem civilizations. However, Sophia requires a lot of set-up to get to the state where Sophia can be dominating, and her lack of military bonus of any form will make Sophia fragile.

On the other hand, Igrene’s Nabata Desert has early game bonuses but fades out in the late game, and is much more defensive in nature, having a devastating ranged unit that fights very well when holding a spot, and a powerful melee unit that heals in the desert, both units not keeping their unique bonuses when upgraded.

Sophia’s Trait: Arcadian Harmony

Spending non-Prophet Great People yield a sum of faith that scales with Era. Purchasing Great People with Faith refunds 40% of the cost back. Settling a city reveals nearby ruins and cities, although it does not establish diplomatic connection.

Sophia’s Unique Building: Desert Oracle

Replaces the Temple. Yields 3 Faith instead of 2, and permanently increases the city’s Food by 1 for every 30*(1+Food bonus) faith that the city has generated. The bonus cannot exceed 2 times the number of citizens in the city.

Sophia’s Unique Improvement: Dragonstone Monument

Unlocked at Philosophy. +1 Food, Science and Faith, the bonuses doubled at Education. Can be used to develop any land resources, but can only be built on desert if the tile is resourceless and cannot be built adjacent to each other. When developing a land resource, the Monument receives any additional yield bonus from improving the tile (e.g. +1 Production from developing Cattle, +1 Food from developing Salt), but not the default yield of a base improvement.

Igrene’s Unique Ability: Paradise in the Desert

+2 Food to Oasis tiles, and +1 Food to unimproved Flood Plains. All land units fight 20% better in Desert tiles.

Igrene’s Unique Unit 1: Desert Guardian

Replaces the Swordsman. Stronger, doesn’t require Iron, and heals 20 HP when starting a turn in a Desert Tile.

Igrene’s Unique Unit 2: Desert Sniper

Replaces the Crossbowman. Starts with Vision 1, and if the unit hasn’t taken any action and hasn’t entered combat until next turn, the unit gains 2 range and 33% Attack strength until the unit moves.

AI

Sophia is a docile leader who is pacifist and not bold. Sophia will try to stay out of fights, and will be more interested in friendship than war. With Community Patch, Sophia is easy to intimidate as well. Sophia also will be much less interested in building a large army than she is interested in building large cities brimming with production and building a strong religion. Sophia will also aim to generate many Great People, and will prefer Science and Diplomatic victory the most.

Igrene on the other hand is much less pacifist: Igrene will fight if pushed hard enough, although Igrene is only average in boldness and won’t be too keen on starting unprovoked wars. Whereas Sophia is only interested in having enough of a defensive army and more keen on building big cities, Igrene is much more militaristic, wanting to have a bigger defensive army (still not too keen on an offensive army), and will focus primarily on ranged units. While Igrene isn’t the biggest expansionist, Igrene will also prove to be much more expansionist than Sophia, and will also focus more on tile improvements, although Igrene is just as interested in making tall cities as Sophia is.

Supported Mods
  • Bingle’s Civilization IV Traits for Civilization V

Mods to Support
  • Sukritact’s Events and Decisions

Future Changes
  • Add more dialog texts for Igrene

NOTE: This civilization was released through a workaround 7-Zip Compression instead of the ModBuddy’s default compression due to the MSB4018 error. If