The Cliff Twin Cities that can become player outposts

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Author: 寻XCV

Last revision: 2 Aug, 2024 at 12:35 UTC

File size: 6.05 MB

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Description:

This is the second mod that can become a player’s Outpost, and it’s also my favorite(Updated to include NPCs to set up stalls at player outposts)

a key:Search for my name on Bilibili with the same name as Steam, and there are my video tutorials

____1.The MODs associated with the subscribe to are the copper mine excavator, Martial monk, Cross shaped torture device, sentry post, bar stool, more buildings, more buildings (bridges), removal of giant rocks and leaves, and prosthetic storage. When subscribing, select all to use them completely and normally. Please pay attention when subscribing!

____2.Talk about the MOD "reduce stones and some other leaves" which is used to remove tree leaves from giant rocks. However, some MOD cities may be built on stones, and using this MOD will remove the stones and leave a hole in the city. Of course, the probability is not high, just be careful. When I was building Twin Cities, I had already used this MOD without my knowledge. During testing, I didn’t use this MOD and discovered that there was a pile of boulders buried halfway in Twin Cities. Therefore, it is necessary to use this MOD to remove the boulders in Twin Cities. Using this MOD will make the entire geographical environment of the map clean and tidy, which is beneficial and can also accelerate loading speed. This MOD is already associated and does not require a separate subscription.Just talking about possible issues


update:
____1. Add a Holy Kingdom stall and vendor near each of the two bars in Twin Cities to liven up the atmosphere. No one is at the stall,Just import once,After changing the outpost, and when you need to import again, you cannot load the building ,NPC will disappear. You can load other projects, but the outpost will disappear and the NPC will return. This is also the way to retrieve NPCs,Then changing the outpost again can restore outpost

____2. The vendor will leave after 11pm (it’s best to close the door and not let him leave, as he may be killed by bandits), and return after 6am. If you are hostile to the Holy Kingdom, the vendor won’t take the initiative to hit you, but your turret will shoot him. Try not to let him leave the stall, close the door in time at night, and pay attention to treating him at all times.

____3.For players who have already subscribed, remember to delete the existing well on the stall

characteristic:
____The cliff has a unique scenery, small and exquisite, and the decoration is completed. I particularly like the road above it


Location:
____The Twin Cities are located in the middle of the Kenshi map, on two high cliffs in the middle of the Skinner’s Roam


be careful:
____1. Twin Cities are two cities connected by a bridge. You can choose to transform one into your own outpost, or use two outposts to transform two. You cannot use one outpost to transform two. The range of one outpost is not large enough

____2. As long as there are no buildings in this location, it can be installed. When I first saw the Twin Cities, it showed that it belonged to another faction, and the stairs were white. Transforming into one’s own outpost will turn it into cement color. The steps for transformation are as follows


The steps to transform into one’s own outpost::
____1. In the vicinity of the city, the closer the better. Build a framework that can generate a Outpost. I usually use small sheds to build a framework that can generate outposts, but the scope is too small to accommodate a city

____2. Then press Shift+F12 simultaneously to enter the game editing mode, select the town placement in the upper left corner of the screen, click on it, and there is a row of town names on the left side of the map. Generally, there is a Your Outpost within 20 rows from top to bottom. Left click and move to the center of the city

____The longer city center is located at the four iron ore drilling rigs, and you can easily find a place with a dirt road to place it. The shorter city center is right inside the gate

____4. Then click the left button again to reposition your Outpost range circle. Click the left button to check if the buildings around it are labeled with the name of your Outpost, Yes,and then you can exit the editing mode. Save and load,Dismantle the previously constructed framework, Outpost change completed


explain:
____1.The vast majority of buildings in Twin Cities can be built on top, with only a few not, so the amount of resources available is basically the same as what can be built on top, making the cliff experience more realistic

____2. The twin cities have18 turret, and having fewer turret is not suitable for recruiting residents Because they will seize the turret. Added several fence gates that can withstand four times the number of enemies

____3. In a attack a city event, prepare a team of at least 5 people to repair the gate, the more the better, depending on the strength of the enemy. Due to the presence of too many enemies, the gates will be pierced,So it is recommended that if the enemy attack the front fence gate, they should retreat to the back fence gate to repair it. The fence gate is very close and can be operated in this way. It is necessary to adjust the character’s position well, otherwise it may be difficult for them to do so

____4. Also pay attention to the enemy attacking the city, sometimes damaging the bridges and spiral staircases outside. Pay attention to repairing them, as they may not be able to walk without repair. If the two blockhouse in front of the gate are damaged, the two turrets in the middle will disappear and need to be rebuilt, so it is recommended to repair them in a timely manner.

____5. cannot be cultivated on the cliff and can only be hydroponically cultivated. It has already been done. If some places cannot be moved, just save and load it, Normally not. Secretly telling you that there are good things in Twin Cities!


Welcome to leave a message if you have any questions about your experience! 2024/7/27release