Universe Bounty
The more discerning may call this a cheat menu.
But cheating is such a…dirty…word. I prefer to think that this mod gives you access to a sympathetic universe that will make your life easier. Simply use the CTRL + U shortcut and make your plea to the benevolent omnipressant god of the universe (in all their spaghettified glory!) and they shall rain down the rich bounty of the universe to you.
Ok, it’s a cheat menu. Want to give yourself resources, boost your CP or mission control, quick-finish research, or speed up shipbuilding? Then this mod allows you to do it.
Give your councilors more XP or change their traits.
Steal projects and orgs from the other factions. Even get full intel on them or reset their hate level.
Use this mod as much or as little as you like, but don’t come crying back here when it leaves you with that hollow, empty feeling knowing you won by taking the easy road.
TBH, I created this mod because I was tinkering in the save file plus I got frustrated when 100 hours into a long-play game, the aliens and servants ganged up on me and beat me into submission and I just couldn’t face a reset again 😀
Comment below if you run into any bugs.
While the 1.x version of this mod did indeed have a custom interface, proving you could splice your own Unity prefabs into the game interface, it is inherently brittle. It requires more code and work to achieve _and_ when the game developers tweak the UI, move an element, etc. the mod can quickly become unusable.
With the UI now firmly embedded in Unity Mod Manager, it has tied itself to a much more consistent and stable platform meaning game UI changes should not cause the mod to insta-break.
…plus it’s a lot easier to maintain 😀
The mod by default uses the CTRL + U shortcut. This setting can be changed under the Unity Mod Manager "Settings" menu.
Press CTRL + U and the mod should open in Unity Mod Manager.
The Economy tab gives you access to resource and construction boosting.
For each resource, you can choose to give it a direct injection of resources or you can increase your monthly income from it. Depends if you want to head canon a billionaire wanting to actually help humanity or finding a more efficient means of improving its income.
Mission Control and Control Points do not have monthly gather rates, so just give yourself some freedom when you need to.
Under construction, you have to ability to improve construction times permamently and instantly complete all ships for both habs and ships.
Note: The improvement in hab construction time is a code patch that stores your number of increases in the "settings.xml" file for the mod. Due to the nature of construction time being associated to module templates and wanting to limit this improvement to your faction only, it had to be done this way. If you want to reverse the impact, simply close the game, edit the XML file and restart it.
The Research tab gives you the option of simply dumping research points into all research, which then gets distributed based on your research weightings or you can simply elect to add research points directly to a project. If a project finishes this way, there is a slight 1-2 day in-game time before the completion registers and you’re free to do the next one.
The Factions tab allows you to unlock all intel on a faction or reset their hate back to the base level. You can also pick projects to steal or an organisation to take over. Organisations taken over go into your faction’s unallocated pool.
At the moment, the alien faction only has a hate reset but this may get negated at days end if you’re over the cap limit that triggers the aliens to come fight you anyway.
Under the Councilors tab, you can modify their attributes by clicking the left/right arrows for each one. Clicking the Traits button will open their traits view, allowing you to add and remove traits to the councilor.
This mod was built and tested on version RC13A.
AFAIK, this mod has no compatibility issues with other mods as it uses in-game objects. So if other mods are modifying templates, this mod should be fine.
This mod requires Unity Mod Manager[www.nexusmods.com] version 0.32.2.0 or above to use because it needs some of that code mod goodness.
This mod’s source code is available for people to utilise as they wish. It can be found at https://github.com/OzWolf/terra-invicta-universe-bounty-mod.
You do not need to ask my permission to use this source as you see fit. I leave it there freely for people to copy, tweak, learn from, etc. as much as they want.
Last update: 2.2.1
- Recompiled to work with RC13A.
See the Mod Changelog for changes.
Revisions:
Old revisions of this mod are available below. Click the link to download.