Gunsmith Book (Discontinued!)

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Author: Alex n' Italy

Last revision: 7 Mar, 2024 at 18:23 UTC

File size: 2.45 MB

On Steam Workshop

Description:
Current Version: 0.4.1.1
(Discontinued until next worldbox update, as of 03/08/24 the mod still works.)

NCMS or NML Mod loaders are required. (Either one or another, both will likely not work.)
Don’t be stupid, look to your right and you’ll see a damn requirement, do not know how to install? learn to read.
Before Asking Questions, Read the Description!

NML note: DON’T USE THE ONE-CLICK INSTALLER, IT’S AWFUL.

Notice of No-Tollerance: Since it has gone from funny to legit homicide-inducing annoying, all "BuT How Do I InSTaALlLlL" comments will be met with violence (deletion) , Literally go learn how to install a mod loader you illiterate ♥♥♥♥♥.

Note, it might not work with maps using older versions of gunsmith book.
Modded Races mods may be incompatible.

Gunsmith Book Discord![discord.gg]
My First mod, though I did already help one or two Worldbox modders with assets before.

This mod focuses on adding firearms, historically and progressively: (Note the difference between CAN and WILL)
– At level 12, Cultures will unlock Crossbows after Bows.
– At level 20, Cultures can research Gunpowder
– At level 26, Cultures will unlock Matchlock Weapons after Gunpowder.
– At level 30, Cultures can unlock Wheellock Weapons
– At level 36, Cultures can unlock Flintlock Weapons.
– – After level 36, Cultures with the Flintlock weapons can unlock a rare tech mastery.
– At level 45, Cultures will unlock Caplock Weapons after researching Flintlock.
– At level 50, Cultures will unlock Percussion-Rimfire weapons, then choose between Bolt Action and Lever Action mechanisms after Level 55
Which means, it also includes Culture-Tech progression.

Essentially, it went from weapons that coexist with medieval-era Bows and Melees, but eventually phasing them out with newer more advanced firearms.

Currently, the mod Contains:
Level 9 (Crossbow)

  • – Crossbow (Wood, Copper and Iron)
  • – Repeating Crossbow (Steel)

Level 20 (Gunpowder)

  • – Horokubya hand bomb (Stone)
  • – Bo-Hiya fire arrow (Iron)

Level 26 (Matchlock)

  • – Handgunne (Stone)
  • – Three Eye Gun (Iron, Requires Gun Nut)
  • – Five Thunder Divine Machine (Steel, Requires Gun Nut)
  • – Arquebus (Iron)
  • – Tanegashima (Iron)
  • – Pistol (Iron)
  • – Snaphance Musket (Silver)
  • – Blunderbuss (Iron)

Level 30 (Wheellock)

  • – Musket (Silver)
  • – Pistol (Silver)
  • – Kalthoff Repeater (Silver)

Level 36 (Flintlock) ]

  • – Musket (Iron, Steel and Bronze)
  • – Jezail Musket (Iron)
  • – Carbine (Iron and Bronze)
  • – Pistol (Iron and Bronze)
  • – John Waters Blunderbuss Pistol (Iron)
  • – Heavy Dragoon Pistol (Steel)
  • – Pepperbox (Iron, Requires Revolving Chamber)

Level 36> (Flintlock Mastery)

  • – Double Barrel Pistol (Iron & Steel)
  • – Double Barrel Musket (Iron & Steel)
  • – Lorenzoni Repeater (Steel & Mythril)
  • – Belton Repeater (Mythril)
  • – Hand Mortar (Iron & Silver)
  • – Nock Volley Gun (Steel)

Level 45 (Caplock)

  • – Musket (Steel)
  • – Pistol (Steel)
  • – Derringer (Steel)
  • – Collier Revolver (Steel, Requires Revolving Chamber)
  • – Collier Revolving Carbine (Steel & Mythril, Requires Revolving Chamber)
  • – Telescopic Musket (Steel)
  • – Dynamite (Steel)
  • – Double Barrel Shotgun (Steel, + Sawnoff Variant)

Level 50 (Percussion & Rimfire)

  • – Joseph Egg Pistol (Steel)
  • – Browning Harmonica Rifle (Steel, Requires Gun Nut)
  • – Guycot Chain Gun (Steel, Requires Gun Nut)
  • – Guycot Chain Pistol (Steel, Requires Gun Nut)

(Percussion & Rimfire): Revolvers (All of these require revolving chamber)

  • – Francotte Pinfire (Steel)
  • – Colt Patterson (Steel)
  • – Colt Dragoon 1848 (Steel, Silver, Mythril, Adamantine)
  • – Remington-Beals First Model (Steel)
  • – Cochrun Turret Revolver (Steel, requires Gun Nut)

(Percussion & Rimfire): Breachloaders

  • – Martini Henry (Steel, Mythril)
  • – Martini Henry Pistol (Steel)
  • – Allen & Wheelock Drop Breach (Steel)

1820s-1870s (Per. Rim. tech): Bolt Actions

  • – Fusil Modelle 1866 Chassepot (Steel)
  • – Dreyse Needle Rifle (Steel)
  • – Mauser M1871 Carbine (Steel)
  • – Lee Matford Mk.1 (Steel)
  • – Frederick Prince 1855 (Steel)
  • – Carcano Mod.67 (Steel, Mythril)

1820s-1870s (Per. Rim. tech): Lever Actions

  • – Henry 1860 (Steel, Mythril)
  • – Spencer 1860 (Steel)
  • – Browning Flapper 1873 (Steel, Requires Gun Nut)
  • – Volcanic Repeating Pistol (Steel)
  • – Winchester 1873 (Steel)
  • – Winchester 1873 Carbine (Steel)
  • – Winchester 1876 (Steel)
  • – Winchester 1876 Carbine (Steel)

The mod also includes buildings:
– Gunsmith Workshop (matchlock)
– Gunsmith Factory (percussion-rimfire)
– Quarry (Quarry, caplock + mine)

The mod also includes artillery:
– Ballista
– Firework Artillery
– Hwacha Rocket Arrow Artillery
– "Matchlock" Cannon
– "Flintlock" Volley Gun
– "Flintlock" Cannon
– "Caplock" Mortar
– Puckle Gun
– De Bange 90mm Artillery
– De Bange 155mm Artillery
– Gatling Gun

Mod could be unbalanced, so let me know of any changes.
As Rimfire-Percussion has been added, I could add more guns of that period AND add even future periods, WW1 perhaps? Maybe I can get planes and tanks working.
Culture-based weapons aren’t out of the question, but only time will tell.

If you want to speed things up, give cultures a lot of coffee, Iron and Stone.

Feel free to tip me on Ko-Fi! [ko-fi.com]

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