Gunsmith Book (Discontinued!)
NCMS or NML Mod loaders are required. (Either one or another, both will likely not work.)
Don’t be stupid, look to your right and you’ll see a damn requirement, do not know how to install? learn to read.
Before Asking Questions, Read the Description!
NML note: DON’T USE THE ONE-CLICK INSTALLER, IT’S AWFUL.
Notice of No-Tollerance: Since it has gone from funny to legit homicide-inducing annoying, all "BuT How Do I InSTaALlLlL" comments will be met with violence (deletion) , Literally go learn how to install a mod loader you illiterate ♥♥♥♥♥.
Note, it might not work with maps using older versions of gunsmith book.
Modded Races mods may be incompatible.
Gunsmith Book Discord![discord.gg]
My First mod, though I did already help one or two Worldbox modders with assets before.
This mod focuses on adding firearms, historically and progressively: (Note the difference between CAN and WILL)
– At level 12, Cultures will unlock Crossbows after Bows.
– At level 20, Cultures can research Gunpowder
– At level 26, Cultures will unlock Matchlock Weapons after Gunpowder.
– At level 30, Cultures can unlock Wheellock Weapons
– At level 36, Cultures can unlock Flintlock Weapons.
– – After level 36, Cultures with the Flintlock weapons can unlock a rare tech mastery.
– At level 45, Cultures will unlock Caplock Weapons after researching Flintlock.
– At level 50, Cultures will unlock Percussion-Rimfire weapons, then choose between Bolt Action and Lever Action mechanisms after Level 55
Which means, it also includes Culture-Tech progression.
Essentially, it went from weapons that coexist with medieval-era Bows and Melees, but eventually phasing them out with newer more advanced firearms.
Currently, the mod Contains:
Level 9 (Crossbow)
- – Crossbow (Wood, Copper and Iron)
- – Repeating Crossbow (Steel)
Level 20 (Gunpowder)
- – Horokubya hand bomb (Stone)
- – Bo-Hiya fire arrow (Iron)
Level 26 (Matchlock)
- – Handgunne (Stone)
- – Three Eye Gun (Iron, Requires Gun Nut)
- – Five Thunder Divine Machine (Steel, Requires Gun Nut)
- – Arquebus (Iron)
- – Tanegashima (Iron)
- – Pistol (Iron)
- – Snaphance Musket (Silver)
- – Blunderbuss (Iron)
Level 30 (Wheellock)
- – Musket (Silver)
- – Pistol (Silver)
- – Kalthoff Repeater (Silver)
Level 36 (Flintlock) ]
- – Musket (Iron, Steel and Bronze)
- – Jezail Musket (Iron)
- – Carbine (Iron and Bronze)
- – Pistol (Iron and Bronze)
- – John Waters Blunderbuss Pistol (Iron)
- – Heavy Dragoon Pistol (Steel)
- – Pepperbox (Iron, Requires Revolving Chamber)
Level 36> (Flintlock Mastery)
- – Double Barrel Pistol (Iron & Steel)
- – Double Barrel Musket (Iron & Steel)
- – Lorenzoni Repeater (Steel & Mythril)
- – Belton Repeater (Mythril)
- – Hand Mortar (Iron & Silver)
- – Nock Volley Gun (Steel)
Level 45 (Caplock)
- – Musket (Steel)
- – Pistol (Steel)
- – Derringer (Steel)
- – Collier Revolver (Steel, Requires Revolving Chamber)
- – Collier Revolving Carbine (Steel & Mythril, Requires Revolving Chamber)
- – Telescopic Musket (Steel)
- – Dynamite (Steel)
- – Double Barrel Shotgun (Steel, + Sawnoff Variant)
Level 50 (Percussion & Rimfire)
- – Joseph Egg Pistol (Steel)
- – Browning Harmonica Rifle (Steel, Requires Gun Nut)
- – Guycot Chain Gun (Steel, Requires Gun Nut)
- – Guycot Chain Pistol (Steel, Requires Gun Nut)
(Percussion & Rimfire): Revolvers (All of these require revolving chamber)
- – Francotte Pinfire (Steel)
- – Colt Patterson (Steel)
- – Colt Dragoon 1848 (Steel, Silver, Mythril, Adamantine)
- – Remington-Beals First Model (Steel)
- – Cochrun Turret Revolver (Steel, requires Gun Nut)
(Percussion & Rimfire): Breachloaders
- – Martini Henry (Steel, Mythril)
- – Martini Henry Pistol (Steel)
- – Allen & Wheelock Drop Breach (Steel)
1820s-1870s (Per. Rim. tech): Bolt Actions
- – Fusil Modelle 1866 Chassepot (Steel)
- – Dreyse Needle Rifle (Steel)
- – Mauser M1871 Carbine (Steel)
- – Lee Matford Mk.1 (Steel)
- – Frederick Prince 1855 (Steel)
- – Carcano Mod.67 (Steel, Mythril)
1820s-1870s (Per. Rim. tech): Lever Actions
- – Henry 1860 (Steel, Mythril)
- – Spencer 1860 (Steel)
- – Browning Flapper 1873 (Steel, Requires Gun Nut)
- – Volcanic Repeating Pistol (Steel)
- – Winchester 1873 (Steel)
- – Winchester 1873 Carbine (Steel)
- – Winchester 1876 (Steel)
- – Winchester 1876 Carbine (Steel)
The mod also includes buildings:
– Gunsmith Workshop (matchlock)
– Gunsmith Factory (percussion-rimfire)
– Quarry (Quarry, caplock + mine)
The mod also includes artillery:
– Ballista
– Firework Artillery
– Hwacha Rocket Arrow Artillery
– "Matchlock" Cannon
– "Flintlock" Volley Gun
– "Flintlock" Cannon
– "Caplock" Mortar
– Puckle Gun
– De Bange 90mm Artillery
– De Bange 155mm Artillery
– Gatling Gun
Mod could be unbalanced, so let me know of any changes.
As Rimfire-Percussion has been added, I could add more guns of that period AND add even future periods, WW1 perhaps? Maybe I can get planes and tanks working.
Culture-based weapons aren’t out of the question, but only time will tell.
If you want to speed things up, give cultures a lot of coffee, Iron and Stone.
Feel free to tip me on Ko-Fi! [ko-fi.com]