Mech Tenants Mod
This mod removes a good chunk of the Vanilla recipes from the RANDOM mech blueprints and makes them purchasable from 2 NEW tenants: Defensive and Offensive blueprint merchant tenants.
The Defensive blueprint merchant focuses on defense and mobility parts, as well as utility arms such as the mining laser and the "drone" arms.
The Offensive blueprint merchant focuses on FAST parts and close-range type weapons. So stuff like the chainsaw arm, sword, and shotgun / minigun arms are found here.
What this effectively does is makes getting specific mech parts a little easier and less random. You can still just get the random blueprints and progress your mech that way if you want, but now you can purchase a specific, specialized blueprint if you want. This also has the intended side effect of making tenants a little more desirable and worthwhile 🙂
These are TENANTS, so the only way to ever see them is if you make a little house for them using a colony deed their specific requirements are:
Light : 1
Door : 1
mechanical : 12
storage : 12
science(if defense) OR combat(if offense) : 8
(race) : 8 <– Optional. All vanilla races supported.
Each merchant will only sell a small number of things. To unlock the rest, complete all of Dr. Akaggy’s quests (He’s the little penguin guy found at the Outpost).
Compatibility: Compatible with all other mech mods. This mod only alters the VANILLA mech parts from the randomized blueprints. Their specific recipes are now found only on the specific new tenants that I’ve added. Modded mech parts will still be found as they normally would.