C&P: Exchange of Ideas

If you liked this item, please rate it up on Steam Workshop page.

Authors: Leugi, Zharques

Last revision: 15 Aug, 2024 at 04:34 UTC (1)

File size: 103.37 KB

On Steam Workshop

Description:

Caravans & Pilgrims is a collection of mods thriving to improve the gameplay of Trade, pushing it beyond just getting gold from somewhere else. This mod in particular is focused on allowing trade to feel more about cultural and scientific exchange by adding several Policies. Also, Peter of Russia was reworked since his ability became a policy. Part of the "Modder Pass VI: Caravans of the Silk Road" pack from the Civilization VI Helpline.

Caravans & Pilgrims

Exchange of Ideas

This mod adds a couple of policies to gain a stronger version of Peter’s ability, allowing trade to be used as a catch up mechanic for civs behind in science or culture, and also adds a policy to use Trade to reduce Loyalty of foreign cities. Additionally, it adds some policies allowing you to get Great People points from making Trade Routes that pass through many sites. It also includes a rework for Peter of Russia since his ability is now accesible for everyone.

Catch-Up Policies
  • Periplus (Diplomatic – Unlocked at Recorded History)
    Trade Routes to more advanced civilizations grant +1 Science and +1 Culture for every technology or civic they are ahead of you.
  • Modernization (Diplomic – Unlocked at Enlightenment)
    Trade Routes to more advanced civilizations grant +3 Science and +3 Culture for every technology or civic they are ahead of you.
Yield Policies
  • Paper Mills (Economic – Unlocked at Recorded History)
    Traders burst Science when passing through City Centers equal to twice the city’s output.
  • Tailor Shops (Economic – Unlocked at Civil Service)
    Traders burst Culture when passing through City Centers equal to twice the city’s output.
  • Pilgrim Hostels (Economic – Unlocked at Feudalism)
    Traders burst Faith when passing through City Centers equal to twice the city’s output.
Great People Policies
  • Oral Tradition (Wildcard – Unlocked at Mysticism)
    Traders burst 5 Great Prophet Points when passing through City Centers.
  • Travel Literature (Wildcard – Unlocked at Drama & Poetry)
    Traders burst 5 Great Writer Points, 5 Great Merchant Points when passing through City Centers.
  • Mappae Mundi (Wildcard – Unlocked at Naval Tradition)
    Traders burst 5 Great Admiral Points, 5 Great Scientist Points when passing through City Centers.
  • Grand Tour (Wildcard – Unlocked at Humanism)
    Traders burst 5 Great Artist Points, 5 Great Musician Points when passing through City Centers. (France’s UA is renamed to Opus Francigenum to reference French Architecture)
  • Signal Corps (Wildcard – Unlocked at Scorched Earth)
    Traders burst 5 Great General Points, 5 Great Engineer Points when passing through City Centers.
Other Policies
  • Structural Adjustment (Military – Unlocked at Cold War)
    Trader Units reduce the loyalty of foreign cities by 20 when passing through their tile.
  • Nation Branding (Renamed from Online Communities)
    +50% Tourism output to civilizations to which you have a Trade Route
Peter of Russia Rework
  • The Grand Embassy (Leader Ability)
    Establishing new Trading Posts at foreign cities provides a burst of Science and Culture based on the city’s output.
    Level 2 or higher Alliances provide additional Science, Culture, Gold, Production or Faith to Government Plaza, Harbor and Diplomatic Quarter buildings based on the type of the Alliance.

    (Peter’s ability was always kind of a bummer by itself, so we now move the focus to establishing Trading Posts as your grand embassies. Also adding an Alliance focus that strengthens your buildings and adding a bit of a Harbor focus that Peter would love)[/b]

    This mod is part of a group of mods that are intended to work together called "Caravans & Pilgrims", you can check the rest of the mods in this collection. If you are curious of all the changes you can also check this nifty document.[docs.google.com]

    Code & Design: Leugi
    Civilopedia Texts for almost all the Policies: Zharques

    If you want to provide feedback for this project, check its future progress, or even start and promote your own civ projects, you can do so at this discord channel!
    [discord.gg]

    BTW, if you want to support my work you can either follow me on steam, rate or
    [www.buymeacoffee.com]

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.