TjDagger’s CONQUEST – The Conflict Simulator
A dynamic mission concept.
Specifically designed with single player and co-op in mind.
Currently has 3 test maps.
Enemy Forces are moving in to occupy new territory. Your task is to Stop them by taking, capturing and holding all strategic positions.
The Player/s select thier Faction to play as, and then selects the enemy Faction to oppose.
The player can then,after a short delay(lots happening in the background sorting out chosen factions). The player is able to call in troops to be inserted by helos anywhere on the map.
Enemy forces are coming in from all directions.
Capturing flags increases available resorces.
Some Flags will, determined by thier proximity to infantry and vehicle spawn points. Allow the player acces to infantry and or vehicles from that part of the map.
Currently has two modes:
5 flags to capture – Starts with mid level units availbe to enemy and player.
10 flags to capture – Starts with lower level units availbe to enemy and player.
No other modes required.