Kenshi Biome Resources Improvement
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This mod improves the resources of certain biomes to make base building more viable in certain locations. For example Berserker’s Country no longer has 10% copper and iron making it useless as a base location.
This mod is meant to be balanced and is not to make the game incredibly easy however certain areas have received buffs to their resources to fit how the region looks.
Read the changelog for details on exactly what I have changed in which biomes.
As with all my mods feel free to suggest ways you think it could be improved or bugs. Again this mod is designed to be balanced but make more areas viable to the player for base building!
CHANGES MADE
Berserker’s Country
10% Copper and Iron buffed to 60%
stone also buffed so it actually exists
Water available very close to sea/lakes
No fertility changes (you will require hydroponics)
Dreg
Copper buffed from 10% to 50%
Iron buffed from 50% to 70%
stone buffed to levels found in Border Zone
Water now exists
fertility now exists, 100% arid 10% green.
Flat’s Lagoon
water multiplier buffed from 0.5 to 0.8
Fertility buffed from 50% Arid to 70% Arid and 30% Green
Stone given slight buff.
Cheater’s Run
Stone now exists.
Purple Sands
Copper buffed from 10% to 80%
Iron buffed from 10% to 90%
Stone goes from not existing to roughly Border Zone levels
Still no farming
Shrieking Forest And Hidden Forest
Fertility and water Max altitude increased to better represent how the area looks.
Okran’s Valley
Now has same fertility and resources as Okran’s Gulf.
Unnamed zone east of Okran’s Shield and below Skimmers
Given same fertility and resources as Grey Desert
Rebirth
Given same fertility and resources as Okran’s Gulf