NFS Underground 2 Showrooms

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Author: GAnimator

Last revision: 3 Jul, 2020 at 09:53 UTC

File size: 370.5 MB

On Steam Workshop

Description:

Need For Speed: Underground 2 Main menu, garage and all shops with HDR and reflections

Map category: Need For Speed Showrooms
Maps list:

  1. nfsshwrm_und2_audio (Car Specialties Shop)
  2. nfsshwrm_und2_carlot (Car Lot)
  3. nfsshwrm_und2_garage (Garage)
  4. nfsshwrm_und2_megalo (Unused Place)
  5. nfsshwrm_und2_menu (Main Menu)
  6. nfsshwrm_und2_paint (Graphics Shop)
  7. nfsshwrm_und2_parts (Body Shop)
  8. nfsshwrm_und2_perf (Performance Shop)




Features:
  • HDR
  • Accurate physics model almost of all props
  • Normal mapping for some textures
  • Original ambient sounds from game
  • Lots of physics props
  • Fixed culling for (almost) all models textures
  • New improvements by me
  • Spinning disc like in original game
  • Mirror floor on all maps
  • All original assets from NFSU2
  • A little bit of easter eggs and secrets

Question: Why all of the maps small to car and spinning disc? It doesn’t looks like in original game.
Answer: I decided to make locations small to normalize map size relative to playersize, because original map sizes not have logic: for example, chair or trash can was is same size as any car. If that addon will have more likes, i’ll create original scaled versions in future.

Question: Can you port a…

Answer: Garage and shops locations is a unique 3d scenes with already placed objects. City map is made of lots of objects, which have his origin point, when i ripping it all positions lost and all models are going in the same place (except roads and walls).
Tools for porting city scenes still doesn’t exists except NFS ToolKit (i hope it can export scenes in popular 3d formats), but it is private yet (info at March 2021)

Question: What you will port next?
Answer: Most Wanted Locations

Credits:
  • Total time of work: 2.5 months
  • Original models and textures: EA Black Box
  • Special thanks for helping me in Hammer: »»»VanderAGSN«««, NFS-NIK
  • Ripping, porting and extracting audio and texture assets, modelling, texturing, mapping, compiling, coding, baking normal maps, optimizing: GAnimator

Almost all models and textures rights belongs to Electronic Arts

[www.donationalerts.ru]

©GAnimator (Goonya Animator), Goonya’s Animations
DO NOT REUPLOAD ADDON WITHOUT AUTHOR PERMISSION