Few More Bionics
I’ve spent a lot of time combing the workshop looking for bionics mods but they were never the exact thing I was after, so the workshop gets yet another bionics mod because I decided to make my own.
Currently contains 3 extra bionics to fill niches that I found myself wanting. I’ve tried to balance them around vanilla but they are still quite powerful. On a related note, I would really appreciate some feedback around balancing.
The mod contains:
Archotech Heart
My design philosophy was that having an archotech version of every internal organ just seems unnecessary. It seems like an archotech kind of thing to have one organ that does the job of many.
It should be about equal to half an archotech leg and half an arm, with extra immunity gain.
Smartskin Gland
I just wanted a better skin gland without the drawbacks – fits better with the classy warrior noble archetype I always end up with. Much better than anything vanilla, so it’s more expensive too.
Combat Assistant
I’ve been wanting something to increase melee attack speed. Decided I might as well include ranged.
Should increase overall dps by a little under 50% in every scenario.
Detailed stats provided in screenshots for your viewing pleasure.
All are quest and trader only.
Future Plans:
Balancing
(Possibly) Bionic sword arm. Essentially a slightly nerfed bionic arm with integrated weapon (mantis blade).
(Possibly) Another melee focused arm designed mainly for ghouls. Heavy nerf to manipulation but extremely high attack speed.
Should be zero compatibility issues. This mod just adds a few items in the same way the vanilla game does.