Halo Wars: Domination

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Author: ridiculously_bread

Last revision: 2 Jun at 04:58 UTC (2)

File size: 19.08 MB

On Steam Workshop

Description:

"The Forerunners sought to preserve the remaining creations of god in their constructs, waiting for countless of centuries unknowing of their future."

Fight for Domination!

Included are 4 factions from the halo series, including insurrectionists. You start off with a main base where you add modules to access units and improve your chances to win. Scatter around every map are control points left by the Forerunners to capture. (It is recommended to play on vanilla maps).

Updates

Mechanic changes:
-All factions’ defense turrets now have a price
-Decided to make the modules self build themselves than having the bases build them
-Major balancing on all faction’s units:
–Increased UNSC and Insurrect Scorpion and Insurrect firecracker direct damage
–Increased UNSC and Insurrect Scorpion and Insurrect firecracker turret turnspeed
–Increased UNSC Grizzly and Rhino direct damage
–Set UNSC Rhino speed from 1.5 -> 1.4
–Set Covenant and Banished locusts speed from 1.4 -> 1.2 and direct damage from 20 -> 15
–Set Covenant and Banished Wraiths shoot delay 200
–Increase price to the following units: Moblie Bases, Scorpions, Elephants, Grizzlies, Rhinos, Locusts, Scarabs, Protoscarab, Wraiths, and Reavers
-Minor changes to some units movement turnspeeds
-Control points closer to bases in ‘no flood, no forerunner’ have slightly lower health for quicker capture

Major fixes:
-Fix the ai unable to capture control points at the start in ‘no flood, no forerunner’ gamemode

Minor fixes:
-Fix the description of some required base upgrades
-Lower the volume on certain units’ attacks
-Added sounds to some units

As always, player’s feedback is much appreciated.

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Revisions:

Old revisions of this mod are available below. Click the link to download.