Happy Districts – Appeal Rebalanced

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Author: JNR

Last revision: 21 Mar, 2023 at 14:44 UTC (2)

File size: 25.6 KB

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Description:

Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are reworked. No more negative Appeal from floodplains, for example.

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Introduction

Interacting with the environment is a big component of the Gathering Storm expansion. Yet the original system for this, Appeal, is barely affected. This mod aims to bring Appeal out of its cultural victory niche and make it relevant for everyone.

Now includes a Civilopedia entry (in the "Urban Complexity" section at the very top under Game Concepts) with a full list of the changes so you can easily look them up inside the game.

Features

Every district now changes the city’s amenities from entertainment in the following way:

Breathtaking (4): +1
Uninviting (-2): -1
Disgusting (-4): -2

Districts on floodplains receive these bonuses and penalties as if their Appeal were 1 lower than it actually is (meaning the thresholds are 5, -1, -3 respectively). Unfortunately, the Appeal of tiles itself cannot be modified individually, so this workaround was necessary. For national parks, seaside resorts, etc. this has no effect.

Changes to what influences Appeal:

  • Floodplains no longer reduce the Appeal of adjacent tiles. This was way too punishing and no longer fit the frequent occurence of floodplains in various terrains.
  • Unimproved Forests provide an extra +1 Appeal once Conervation has been researched.
  • Marshes provide +1 Appeal instead of -1 once Consersvation has been researched. Finally, you can create that Everglades National Park you always wanted!
  • Reefs provide +1 Appeal. Why was this not a thing, yet? No idea. But now it is.
  • Volcanoes provide -1 Appeal. This balances out with the +1 Appeal from the mountain on every volcano tile.
  • Geothermal Fissures provide +1 Appeal unless they are improved with a Geothermal Plant.
  • for balancing purposes, the Eiffel Tower now only raises the Appeal of all tiles in your civilization by +1. Still very good if you ask me.

As side effects, these changes effectively nerf Kongo (lots of rainforest) and Korea (mines next to Seowon). I do not consider that a bad thing.

The mod also contains a compensatory nerf to Australia. Receiving extra yields for districts based on Appeal, this mod creates a lot of synergy for the land down under. To balance this, high-appeal tiles were maded rarer for Australia:

Australian Floodplains tiles will still provide -1 Appeal and Autralian Marsh tiles will provide -2 Appeal instead of -1 (0 instead of +1 with Conservation). Everything in Australia wants to kill you, especially things living in swamps and other wetlands.

Mod Incompatibilities

No Appeal Penalty from Features by lockstep

JNR’s Mod Series





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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.