[WOTC] Living Space Redux
This is my own redux of CI’s Living Space , made with permission.
I expand the potential facilities that count towards crew space reductions by exposing more things to configs … and optional SPARKS/Robotics
Living Space adds a new mechanic to limit the expansion of XCOM, the crew limit. This is useful in modded campaigns where spamming rookies clouds out other strategies that may be more interesting.
- Limit to number of soldiers, scientists, engineers and robotics(!?) on the Avenger
- Will recovery penalty that scales for every unit over the limit
- SPARKs and other robots do not count towards the limit (config editable!)
- Limit can be increased through upgrades in the Crew Quarters (config editable!)
- Certain facilities will make some crew not count towards the limit (config editable!)
- Console Command SetCurrentCrewLimit(int) to help patch the crew limit number directly
The only potential conflict could be with mods that modify will recovery in some way – still not aware of any.
Will conflict with the original version! DO NOT run both! (Should flag as a duplicate in AML!)
Has built in default configs to add Combined Workshop & Laboratory .
With the new config expanded facilities either the above or Laboratory will remove scientists and the above or Workshop will remove engineers from the crew counts.
For those who use the Force Level Display mod, there is an MCM option to disable the crew count on Geoscape, as the resource bar gets too crowded otherwise.
SHOULD NOT be added or removed during a campaign. Should be for new campaigns only, as it alters a core Avenger facility. (Warning carried over from the original mod)
(However my test environment was as a direct replacer to the older CI mod, and worked fine!)
IF swapping mid-campaign the mod has no way to tell if you brought the older version’s upgrades, or how much they added to crew, or what you payed for them!
Their crew size increase will still be in effect and the spent resources are not recoverable.
You can use the console commands to ‘fix’ your crew limit, if you desire to do so 🙂
IF enabling the "Robotics" option (it is OFF by default) you may also want to consider using the Expanded Robotics Repair Facility mod, which allows you to purchase up to 6 Repair bays (by default settings)
Intended to be used with Covert Infiltration but should work standalone – including in LWotC, not tested in a standalone (read non-CI) environment
Mod was built using X2MBC [github.com]
Many thanks to AstralDescend and NotSoLonewolf for the original mod and the permission to release this redux. Please see the original project linked above for previous project github link
~ Enjoy !! .. normally I’d link my Buy Me A Cuppa page, but this project is 95% "not mine"!
Required items:
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X2WOTCCommunityHighlander v1.31.0 — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
