崩坏:星穹铁道—贝洛伯格:克拉拉MOD Star dome railway: Clara leader MOD

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Authors: 女娲娘娘在上, Reagan

Last revision: 2 Jul, 2024 at 07:48 UTC

File size: 109.99 MB

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Description:
添加了一个新文明:贝洛伯格,以及其对应的领袖:克拉拉
(需要在风云变幻或迭起兴衰中才能使用
—— 支持语言 ——

中文,英文(机翻)

—— 介绍 ——
文明:贝洛伯格

特性:雅利洛-Ⅵ——造物引擎
冻土单元格+1生产力+1食物,冰雪单元格+2信仰+2食物;
草原单元格+2生产力,平原单元格+1金币+1信仰;
沙漠单元格+2食物+2生产力。

特色市中心建筑:机械研究所

生产力+3,科技值+1,每建造一个都会使对蛮族攻击力+5

特殊区域:地髓工厂

取代工业区(更早解锁
每相邻一个区域获得1点生产力加成
每相邻一个大矿区或者战略资源获得2点生产力加成
相邻加成也提供科技加成
建造解锁“学徒”。

领袖:克拉拉
特性:淘金者首领

经济政策卡槽+1

特性:回收,利用,升级

+50%所有单位获得经验,每杀死一个单位,你会获得相当于战斗力100%的金币

特殊单位:史瓦罗卫队

无维护费,行动力为4
防御时+25力
攻击时-25力
根据科技(共十种)每种+10力,每有一种战略资源改良+3力

特色改良:大矿区

不能相邻,初始仅能建造在丘岭,解锁采矿建造在冻土,解锁学徒可建造在雪地地形,解锁工业化可建造在普通地形。
可以在矿石类资源上建造。初始+1生产力+1信仰
与山脉、雪地、战略资源、采石场、矿山、牧场、营地、油井、海上石油钻机相邻时+1生产力,
与雪地山脉相邻时额外+1生产力;
与沙漠和任意类型奇观相邻时-1生产力,
与圣地相邻时-2信仰。
单位进驻时+20防御。
研究炼铁术后+1生产力,研究工业化后+2生产力,研究钢铁后+1生产力,研究神学后+2信仰。
为相邻工业区提供+2生产力,为相邻圣地提供+2信仰,为相邻港口和学院提供+2金币
提供1住房,-3魅力。

—— 素材来源 ——

所有素材均来自于游戏《崩坏:星穹铁道》和相关wiki
本mod仅作使用不享有版权

—— 致谢 ——

感谢H佬的教程,感谢油管上JoshMate发布的教学视频
感谢MOD制作群里[奶白的雪子][地府马骨报业][UFO300]等耐心教导的大佬们。

如果在游玩过程中遇到bug请向我反馈,我会尽快修复

—— 更新 ——

2024.6.27——出生时与极地和冻土的关联性拉到最高,修复了文本错误,修复了代码错误。
2024.6.28——现在人类玩家建城后会将城市半径三格地形改为冻土。
2024.6.29——修复了矿区相邻不减少信仰的BUG,修复了工业区无法从战略资源获得加成的BUG,移除了开局更改地形,重写了文明特征(造物引擎),更改大矿区初始可建造位置和部分文本描述。
2024.7.01——修改了大矿区相邻规则,现在前期更难获得+10大矿区了。修复了矿区改良不能触发尤里卡的BUG。

Added a new civilization: Belloborg, and its corresponding leader: Clara
(You need to be in a changeable situation or rise and fall repeatedly to use

.

-Supported languages-

Chinese, English (machine translation)

-Introduction-
Civilization: Beloberg

Features: Yalilo-ⅵ-Creation Engine
Frozen soil cell +1 productivity +1 food, ice and snow cell +2 belief +2 food;
Grassland cell +2 productivity, plain cell +1 gold coin +1 belief;
Desert cell +2 food +2 productivity.

Characteristic downtown building: Mechanical Research Institute

Productivity +3, science and technology value +1, each building will make the attack power on barbarians +5.

Special area: Ground pulp factory

Replace the industrial zone (unlock earlier
Every adjacent area gets 1 productivity bonus.
Every adjacent large mining area or strategic resource gets 2 productivity bonus points.
Adjacent bonus also provides technology bonus.
Build and unlock the "apprentice".

Leader: Clara
Features: Gold Miner Leader

Economic policy card slot +1

Features: recycling, utilization and upgrading

+50% of all units gain experience. For each unit killed, you will get gold coins equivalent to 100% of the combat power.

Special unit: Swarow Guard

There is no maintenance fee, and the action force is 4.
+25 force during defense
-25 force when attacking
According to science and technology (10 kinds in total), each kind has +10 strength, and each kind of strategic resource improvement has +3 strength.

Characteristic improvement: large mining area

(Similar to different mine improvements)
They can’t be adjacent to each other. Initially, they can only be built in hills, unlocked mining can be built in frozen soil, unlocked apprentices can be built in snow terrain, and unlocked industrialization can be built in ordinary terrain.
It can be built on mineral resources. Initial +1 Productivity +1 Belief
+1 productivity when it is adjacent to mountains, snow, strategic resources, quarries, mines, pastures, camps, oil wells and offshore oil rigs.
Additional +1 productivity when adjacent to snow mountains;
When adjacent to deserts and any kind of wonders -1 productivity,
When adjacent to the holy land -2 beliefs.
+20 defense when the unit is stationed.
Study +1 productivity after ironmaking, +2 productivity after industrialization, +1 productivity after steel, and +2 belief after theology.
Provide +2 productivity for adjacent industrial areas, +2 faith for adjacent holy places, and +2 gold coins for adjacent ports and colleges.
Provide 1 housing, -3 charm.

-Source of material-

All the materials are from the game "Collapse: Star Dome Railway" and related wiki.
This mod is for use only and does not enjoy copyright.

-Acknowledgement-

Thanks to guy H’s tutorial, and thanks to JoshMate’s teaching video released on the oil pipe.
Thanks to the bosses who patiently taught in the MOD production group [Milky Snow] [Hell Horse Bone Newspaper ][UFO300].

If you encounter bugs during your play, please give me feedback and I will fix them as soon as possible.

-Update-

June 27th, 2024 —— The relationship between birth and polar regions and frozen soil was maximized, and text errors and code errors were fixed.
June 28th, 2024-Now human players will change the terrain with a radius of three squares into frozen soil after building a city.
June 29, 2024 —— Fixed the BUG that the adjacent mining area did not reduce the belief, fixed the BUG that the industrial area could not get bonus from strategic resources, removed the opening to change the terrain, rewritten the civilization characteristics (creation engine), and changed the initial constructable position and some text descriptions of the large mining area.
July 1, 2024 —— The adjacent rules of large mining areas were modified, and it is more difficult to obtain +10 mining areas in the early stage. Fixed a BUG that mining area improvement could not trigger Eureka.

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Sid Meier's Civilizationu00ae VI: Rise and Fall