Realistic Market Accessibility
– Guaranteed to work version 1.7.5
– Unlike vanilla, you need to build infrastructure to reach maximum market accessibility.
– The more modern the production method of the base building, the higher the market access it provides.
– Added highway buildings to infrastructure buildings.
– For highway buildings, the required construction and maintenance costs are lower than those of railroads, while providing more infrastructure than railroads.
– Highways provide states with a 5% throughput bonus. It provides a fixed 5% even when the building level increases.
– Once you start building highways, pops’ vehicle consumption will require infrastructure, requiring the construction of more highways in proportion to the volume of vehicle traffic.
– Highways can only be built when the supply of cars in the market is greater than 0.
– Unlike vanilla, vehicle consumption does not increase infrastructure under any circumstances.
– The market accessibility buff for some rivers has been changed from 5% to 2.5%.
– Ports’ infrastructure provision has been doubled.
– Inland incorporated states without Market accessibility buffed rivers can achieve up to 95% market accessibility through rail + highway.
– Coastal incorporated states without Market accessibility buffed rivers can achieve market accessibility of up to 97.5% through rail + highway + port.
– As a result, if the population, resources, etc. are the same, coastal states are better for development than inland states, although it is not a big difference.
– According to the results of the spectator test, the AI uses it very well.
– In the case of Ai, once it is possible to build highways, it will prefer highway construction over railroads.
– If anyone knows a way to display highway graphics like railroad tracks on the game map, please let me know.
– Korea Paradox Interactive Game Community Address: https://gall.dcinside.com/mgallery/board/lists?id=rome
– Supported languages: Korean, English
– All bug reports welcome
