BioReactor (Continued)

Update of NukaFrogs mod https://steamcommunity.com/sharedfiles/filedetails/?id=1564657272
– Added support for Vanilla Nutrient Paste Expanded, based on the patch by KahirDragoon
– Added mod-settings for selecting what is dropped when a pawn enters a reactor


– Produces electricity from Living Thing.
– Use food type as fuel.
– If desired, storage thing can be melted into chemfuel.
– Storage thing are preserved semi-permanently. ( Like crypto casket )
Storable Thing: Everything that can move
Storable count: 1
Power production = Basic power X Body size multiplier X Race multiplier
– Basic power generation: 1000 / 1200 / 1400 (2X2/3X3/4X4)
– Body size multiplier: X Body size
– Race multiplier: X HumanLike(100%) / NonHumanLike(50%) / NonBioType (0%)
Fuel: Food type ( default – raw food )
How to put into BioReactor.
1. Direct orders to colonist
2. Command to carry lying down pawn.
Art: Gloomylynx
Programming, Content: NukaFrog
Animal in preview is Alpha Animal
NonSteamLink Here[github.com]
1.1 Add Compatibility
Add [fuel settings] copy/paste
Add Alien Mod Compatibility
Now the body addon of aliens look normal.
WorkGiver optimization.

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort[github.com] to sort your mods



